Google calendar draft
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@ -97,14 +97,14 @@ void Inkplate::begin(void)
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//Draw function, used by Adafruit GFX.
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void Inkplate::drawPixel(int16_t x0, int16_t y0, uint16_t color)
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{
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if (x0 > 799 || y0 > 599 || x0 < 0 || y0 < 0)
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if (x0 > _width - 1 || y0 > _height - 1 || x0 < 0 || y0 < 0)
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return;
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switch (_rotation)
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{
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case 1:
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_swap_int16_t(x0, y0);
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x0 = _width - x0 - 1;
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x0 = _height - x0 - 1;
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break;
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case 2:
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x0 = _width - x0 - 1;
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@ -273,7 +273,7 @@ void Inkplate::drawBitmap3Bit(int16_t _x, int16_t _y, const unsigned char *_p, i
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void Inkplate::setRotation(uint8_t r)
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{
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_rotation = r % 4;
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switch (rotation)
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switch (_rotation)
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{
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case 0:
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_width = E_INK_WIDTH;
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@ -122,25 +122,29 @@ const uint8_t logo[] = {
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0x00, 0x00, 0x00, 0x01, 0xff, 0xff, 0xff, 0xff, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x7f, 0xff, 0xff, 0xff, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x01, 0xff, 0xff, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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};
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0x00, 0x00, 0x00, 0x00, 0x01, 0xff, 0xff, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
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void setup() {
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void setup()
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{
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display.begin(); //Init library (you should call this function ONLY ONCE)
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display.clearDisplay(); //Clear any data that may have been in (software) frame buffer.
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//(NOTE! This does not clean image on screen, it only clears it in the frame buffer inside ESP32).
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display.clean(); //Clear everything that has previously been on a screen
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display.setCursor(150, 320); display.setTextSize(4); display.print("Welcome to Inkplate 6!"); display.display(); //Write hello message
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display.setCursor(150, 320);
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display.setTextSize(4);
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display.print("Welcome to Inkplate 6!");
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display.display(); //Write hello message
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delay(5000); //Wait a little bit
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}
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void loop() {
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void loop()
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{
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//Example will demostrate funcionality one by one. You always first set everything in the frame buffer and afterwards you show
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//it on the screen using display.display().
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//Let's start by drawing a pixel at x = 100 and y = 50 location
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display.clearDisplay(); //Clear everytning that is inside frame buffer in ESP32
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displayCurrentAction("Drawing a pixel");//Function which writes small text at bottom left indicating what's currently done
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displayCurrentAction("Drawing a pixel"); //Function which writes small text at bottom left indicating what's currently done
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//NOTE: you do not need displayCurrentAction function to use Inkplate!
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display.drawPixel(100, 50, BLACK); //Draw one black pixel at X = 100, Y = 50 position in BLACK color (must be black since Inkplate is in monochrome mode)
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display.display(); //Send image to display. You need to call this one each time you want to transfer frame buffer to the screen.
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@ -148,7 +152,8 @@ void loop() {
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//Now, let's draw some random pixels!
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display.clearDisplay(); //Clear everything that is inside frame buffer in ESP32
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for (int i = 0; i < 600; i++) { //Write 600 black pixels at random locations
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for (int i = 0; i < 600; i++)
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{ //Write 600 black pixels at random locations
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display.drawPixel(random(0, 799), random(0, 599), BLACK);
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}
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displayCurrentAction("Drawing 600 random pixels");
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@ -165,13 +170,24 @@ void loop() {
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//And again, let's draw some random lines on screen!
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display.clearDisplay();
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for (int i = 0; i < 50; i++) {
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for (int i = 0; i < 50; i++)
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{
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display.drawLine(random(0, 799), random(0, 599), random(0, 799), random(0, 599), BLACK);
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}
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displayCurrentAction("Drawing 50 random lines");
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display.display();
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delay(DELAY_MS);
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//Let's draw some random thick lines on screen!
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display.clearDisplay();
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for (int i = 0; i < 50; i++)
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{
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display.drawThickLine(random(0, 799), random(0, 599), random(0, 799), random(0, 599), BLACK, (float)random(1, 20));
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}
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displayCurrentAction("Drawing 50 random lines");
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display.display();
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delay(DELAY_MS);
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//Now draw one horizontal...
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display.clearDisplay();
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display.drawFastHLine(100, 100, 600, BLACK); //Arguments are: starting X, starting Y, length, color
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//Now, let' make a grid using only horizontal and vertical lines
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display.clearDisplay();
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for (int i = 0; i < 800; i += 8) {
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for (int i = 0; i < 800; i += 8)
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{
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display.drawFastVLine(i, 0, 600, BLACK);
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}
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for (int i = 0; i < 600; i += 4) {
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for (int i = 0; i < 600; i += 4)
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{
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display.drawFastHLine(0, i, 800, BLACK);
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}
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displayCurrentAction("Drawing a grid using horizontal and vertical lines");
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@ -207,7 +225,8 @@ void loop() {
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//Draw rectangles on random location, size 100x150 pixels
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display.clearDisplay();
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for (int i = 0; i < 50; i++) {
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for (int i = 0; i < 50; i++)
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{
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display.drawRect(random(0, 799), random(0, 599), 100, 150, BLACK);
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}
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displayCurrentAction("Drawing many rectangles");
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@ -223,7 +242,8 @@ void loop() {
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//Draw filled black rectangles on random location, size of 30x30 pixels
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display.clearDisplay();
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for (int i = 0; i < 50; i++) {
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for (int i = 0; i < 50; i++)
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{
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display.fillRect(random(0, 799), random(0, 599), 30, 30, BLACK);
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}
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displayCurrentAction("Drawing many filled rectangles randomly");
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@ -239,7 +259,8 @@ void loop() {
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//Draw some circles at random location with radius of 25 pixels
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display.clearDisplay();
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for (int i = 0; i < 40; i++) {
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for (int i = 0; i < 40; i++)
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{
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display.drawCircle(random(0, 799), random(0, 599), 25, BLACK);
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}
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displayCurrentAction("Drawing many circles randomly");
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@ -255,7 +276,8 @@ void loop() {
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//Draw some black filled circles at random location with radius of 15 pixels
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display.clearDisplay();
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for (int i = 0; i < 40; i++) {
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for (int i = 0; i < 40; i++)
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{
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display.fillCircle(random(0, 799), random(0, 599), 15, BLACK);
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}
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displayCurrentAction("Drawing many filled circles randomly");
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@ -271,7 +293,8 @@ void loop() {
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//Draw rounded rectangles on random location, size 100x150 pixels, radius of 5 pixels
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display.clearDisplay();
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for (int i = 0; i < 50; i++) {
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for (int i = 0; i < 50; i++)
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{
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display.drawRoundRect(random(0, 799), random(0, 599), 100, 150, 5, BLACK);
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}
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displayCurrentAction("Drawing many rounded edges rectangles");
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@ -287,7 +310,8 @@ void loop() {
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//Draw filled black rects on random location, size of 30x30 pixels, radius of 3 pixels
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display.clearDisplay();
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for (int i = 0; i < 50; i++) {
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for (int i = 0; i < 50; i++)
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{
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display.fillRoundRect(random(0, 799), random(0, 599), 30, 30, 3, BLACK);
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}
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displayCurrentAction("Random rounded edge filled rectangles");
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@ -316,7 +340,8 @@ void loop() {
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//Write some text on screen with different sizes
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display.clearDisplay();
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for (int i = 0; i < 6; i++) {
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for (int i = 0; i < 6; i++)
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{
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display.setTextSize(i + 1); //textSize parameter starts at 0 and goes up to 10 (larger won't fit Inkplate 6 screen)
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display.setCursor(200, (i * i * 8)); //setCursor works as same as on LCD displays - sets "the cursor" at the place you want to write someting next
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display.print("INKPLATE 6!"); //The actual text you want to show on e-paper as String
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@ -327,7 +352,8 @@ void loop() {
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//Write same text on different location, but now invert colors (text is white, text background is black), without cleaning the previous text
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display.setTextColor(WHITE, BLACK); //First argument is text color, while second argument is background color. In monochrome, there are
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for (int i = 0; i < 6; i++) { //only two options: BLACK & WHITE
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for (int i = 0; i < 6; i++)
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{ //only two options: BLACK & WHITE
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display.setTextSize(i + 1);
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display.setCursor(200, 300 + (i * i * 8));
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display.print("INKPLATE 6!");
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@ -339,7 +365,8 @@ void loop() {
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int r = 0;
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display.setTextSize(8);
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display.setTextColor(WHITE, BLACK);
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while (true) {
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while (true)
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{
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display.setCursor(100, 100);
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display.clearDisplay();
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display.setRotation(r); //Set rotation will sent rotation for the entire display, so you can use it sideways or upside-down
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}
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//Small function that will write on the screen what function is currently in demonstration.
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void displayCurrentAction(String text) {
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void displayCurrentAction(String text)
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{
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display.setTextSize(2);
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display.setCursor(2, 580);
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display.print(text);
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@ -21,33 +21,40 @@
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Inkplate display(INKPLATE_3BIT); //Create object on Inkplate library and set library to work in grayscale mode (3-bit)
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//Other option is monochrome mode, which is demonstrated in next example "2-Inkplate_basic_monochrome"
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#define DELAY_MS 5000 //Delay in milliseconds between screen refresh. Refreshing e-paper screens more often than 5s is not recommended
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#define DELAY_MS 5000 //Delay in milliseconds between screen refresh. Refreshing e-paper screens more often than 5s is not recommended \
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//Want to refresh faster? Use partial update! Find example in "3-Inkplate-basic_partial_update"
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void setup() {
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void setup()
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{
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display.begin(); //Init library (you should call this function ONLY ONCE)
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display.clearDisplay(); //Clear any data that may have been in (software) frame buffer.
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//(NOTE! This does not clean image on screen, it only clears it in the frame buffer inside ESP32).
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display.clean(); //Clear everything that has previously been on a screen
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display.setTextColor(0,7); display.setCursor(150, 320); display.setTextSize(4); display.print("Welcome to Inkplate 6!"); display.display(); //Write hello message
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display.setTextColor(0, 7);
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display.setCursor(150, 320);
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display.setTextSize(4);
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display.print("Welcome to Inkplate 6!");
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display.display(); //Write hello message
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delay(5000); //Wait a little bit
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}
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void loop() {
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void loop()
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{
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//Example will demostrate funcionality one by one. You always first set everything in the frame buffer and afterwards you show
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//it on the screen using display.display().
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//Let'sstart by drawing pixel at x = 100 and y = 50 location
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display.clearDisplay(); //Clear everytning that is inside frame buffer in ESP32
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display.drawPixel(100, 50, 0); //Draw one black pixel at X = 100, Y = 50 position in 0 (BLACK) color
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displayCurrentAction("Drawing a pixel");//Function which writes small text at bottom left indicating what's currently done
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displayCurrentAction("Drawing a pixel"); //Function which writes small text at bottom left indicating what's currently done
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//NOTE: you do not need displayCurrentAction function to use Inkplate!
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display.display(); //Send image to display. You need to call this one each time you want to transfer frame buffer to the screen.
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delay(DELAY_MS); //Wait a little bit
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//Now, let's draw some random pixels!
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display.clearDisplay(); //Clear everything that is inside frame buffer in ESP32
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for (int i = 0; i < 1000; i++) { //Write 1000 random colored pixels at random locations
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for (int i = 0; i < 1000; i++)
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{ //Write 1000 random colored pixels at random locations
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display.drawPixel(random(0, 799), random(0, 599), random(0, 7)); //We are setting color of the pixels using numbers from 0 to 7,
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} //where 0 mens black, 7 white and gray is in between
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displayCurrentAction("Drawing 600 random pixels in random colors");
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//And again, let's draw some random lines on screen!
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display.clearDisplay();
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for (int i = 0; i < 100; i++) {
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for (int i = 0; i < 100; i++)
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{
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display.drawLine(random(0, 799), random(0, 599), random(0, 799), random(0, 599), random(0, 7));
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}
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displayCurrentAction("Drawing 50 random lines in random colors");
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display.display();
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delay(DELAY_MS);
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//Let's draw some random thick lines on screen!
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display.clearDisplay();
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for (int i = 0; i < 100; i++)
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{
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display.drawThickLine(random(0, 799), random(0, 599), random(0, 799), random(0, 599), random(0, 7), (float)random(1, 20));
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}
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displayCurrentAction("Drawing 50 random lines in random colors and thickness");
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display.display();
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delay(DELAY_MS);
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//Let's draw some random gradient thick lines on screen!
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display.clearDisplay();
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for (int i = 0; i < 100; i++)
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{
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int startColor = random(0, 7);
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int endColor = random(startColor, 7);
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display.drawGradientLine(random(0, 799), random(0, 599), random(0, 799), random(0, 599), startColor, endColor, (float)random(1, 20));
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}
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displayCurrentAction("Drawing 50 random lines in random colors and thickness");
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display.display();
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delay(DELAY_MS);
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//Now draw one horizontal...
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display.clearDisplay();
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display.drawFastHLine(100, 100, 600, 0); //Arguments are: starting X, starting Y, length, color
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@ -87,11 +117,13 @@ void loop() {
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//Now, let' make a grid using only horizontal and vertical lines in random colors!
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display.clearDisplay();
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for (int i = 0; i < 800; i += 8) {
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display.drawFastVLine(i, 0, 600, (i/8)&0x0F);
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for (int i = 0; i < 800; i += 8)
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{
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display.drawFastVLine(i, 0, 600, (i / 8) & 0x0F);
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}
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for (int i = 0; i < 600; i += 4) {
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display.drawFastHLine(0, i, 800, (i/8)&0x0F);
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for (int i = 0; i < 600; i += 4)
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{
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display.drawFastHLine(0, i, 800, (i / 8) & 0x0F);
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}
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displayCurrentAction("Drawing a grid using horizontal and vertical lines in different colors");
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display.display();
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@ -106,7 +138,8 @@ void loop() {
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//Draw rectangles on random location, size 100x150 pixels in random color
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display.clearDisplay();
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for (int i = 0; i < 50; i++) {
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for (int i = 0; i < 50; i++)
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{
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display.drawRect(random(0, 799), random(0, 599), 100, 150, random(0, 7));
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}
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displayCurrentAction("Drawing many rectangles in random colors");
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@ -122,7 +155,8 @@ void loop() {
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//Draw filled random colored rectangles on random location, size of 30x30 pixels in radnom color
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display.clearDisplay();
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for (int i = 0; i < 50; i++) {
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for (int i = 0; i < 50; i++)
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{
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display.fillRect(random(0, 799), random(0, 599), 30, 30, random(0, 7));
|
||||
}
|
||||
displayCurrentAction("Drawing many filled rectangles randomly in random colors");
|
||||
|
@ -138,7 +172,8 @@ void loop() {
|
|||
|
||||
//Draw some random colored circles at random location with radius of 25 pixels in random color
|
||||
display.clearDisplay();
|
||||
for (int i = 0; i < 40; i++) {
|
||||
for (int i = 0; i < 40; i++)
|
||||
{
|
||||
display.drawCircle(random(0, 799), random(0, 599), 25, random(0, 7));
|
||||
}
|
||||
displayCurrentAction("Drawing many circles randomly in random colors");
|
||||
|
@ -154,7 +189,8 @@ void loop() {
|
|||
|
||||
//Draw some random colored filled circles at random location with radius of 15 pixels
|
||||
display.clearDisplay();
|
||||
for (int i = 0; i < 40; i++) {
|
||||
for (int i = 0; i < 40; i++)
|
||||
{
|
||||
display.fillCircle(random(0, 799), random(0, 599), 15, random(0, 7));
|
||||
}
|
||||
displayCurrentAction("Drawing many filled circles randomly in random colors");
|
||||
|
@ -170,7 +206,8 @@ void loop() {
|
|||
|
||||
//Draw rounded rectangles on random location, size 100x150 pixels, radius of 5 pixels in radnom color
|
||||
display.clearDisplay();
|
||||
for (int i = 0; i < 50; i++) {
|
||||
for (int i = 0; i < 50; i++)
|
||||
{
|
||||
display.drawRoundRect(random(0, 799), random(0, 599), 100, 150, 5, random(0, 7));
|
||||
}
|
||||
displayCurrentAction("Drawing many rounded edges rectangles");
|
||||
|
@ -186,7 +223,8 @@ void loop() {
|
|||
|
||||
//Draw filled random colored rectangle on random location, size of 30x30 pixels, radius of 3 pixels in radnom color
|
||||
display.clearDisplay();
|
||||
for (int i = 0; i < 50; i++) {
|
||||
for (int i = 0; i < 50; i++)
|
||||
{
|
||||
display.fillRoundRect(random(0, 799), random(0, 599), 30, 30, 3, random(0, 7));
|
||||
}
|
||||
displayCurrentAction("Drawing many filled rectangle with rounded edges in random colors");
|
||||
|
@ -215,7 +253,8 @@ void loop() {
|
|||
|
||||
//Write some text on screen with different sizes and color
|
||||
display.clearDisplay();
|
||||
for (int i = 0; i < 6; i++) {
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
display.setTextColor(i);
|
||||
display.setTextSize(i + 1); //textSize parameter starts at 0 and goes up to 10 (larger won't fit Inkplate 6 screen)
|
||||
display.setCursor(200, (i * i * 8)); //setCursor works as same as on LCD displays - sets "the cursor" at the place you want to write someting next
|
||||
|
@ -227,7 +266,8 @@ void loop() {
|
|||
|
||||
//Write same text on different location, but now invert colors (text is white, text background is black)
|
||||
display.setTextColor(7, 0); //First argument is text color, while second argument is background color. In greyscale,
|
||||
for (int i = 0; i < 6; i++) { //you are able to choose from 8 different colors (0-7)
|
||||
for (int i = 0; i < 6; i++)
|
||||
{ //you are able to choose from 8 different colors (0-7)
|
||||
display.setTextSize(i + 1);
|
||||
display.setCursor(200, 300 + (i * i * 8));
|
||||
display.print("INKPLATE6!");
|
||||
|
@ -239,7 +279,8 @@ void loop() {
|
|||
int r = 0;
|
||||
display.setTextSize(8);
|
||||
display.setTextColor(7, 0);
|
||||
while (true) {
|
||||
while (true)
|
||||
{
|
||||
display.setCursor(100, 100);
|
||||
display.clearDisplay();
|
||||
display.setRotation(r); //Set rotation will sent rotation for the entire display, so you can use it sideways or upside-down
|
||||
|
@ -254,7 +295,8 @@ void loop() {
|
|||
}
|
||||
|
||||
//Small function that will write on the screen what function is currently in demonstration.
|
||||
void displayCurrentAction(String text) {
|
||||
void displayCurrentAction(String text)
|
||||
{
|
||||
display.setTextSize(2);
|
||||
display.setCursor(2, 580);
|
||||
display.print(text);
|
||||
|
|
Loading…
Reference in New Issue