new function load1b to restore bitmap to framebuffer after deep sleep
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@ -365,6 +365,12 @@ void Inkplate::display3b()
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einkOff();
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}
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//Load old bitmap to RAM (after deep sleep)
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void Inkplate::load1b() {
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memcpy(DMemoryNew, _partial, 60000);
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_blockPartial = 0;
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}
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void Inkplate::partialUpdate()
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{
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if (getDisplayMode() == 1)
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@ -41,6 +41,7 @@ class Inkplate : public System, public Graphics
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void clearDisplay();
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void display();
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void load1b();
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void partialUpdate();
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void clean();
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