Update screen refresh sequence

Updating core screen refresh sequence to make it compatible with all batches of ED060SC7 screens.
This commit is contained in:
David Zovko 2020-07-16 08:40:33 +02:00
parent 372039b345
commit 4eb4ac213b
2 changed files with 804 additions and 817 deletions

File diff suppressed because it is too large Load Diff

View File

@ -10,12 +10,23 @@
#error "Wrong board selected! Select ESP32 Wrover from board menu!"
#endif
#include <Adafruit_GFX.h>
#include <Wire.h>
#include "Adafruit_GFX.h"
#include "Wire.h"
#include "SPI.h"
#include "Adafruit_MCP23017.h"
#include "SdFat.h"
#define INKPLATE_GAMMA 1.45
#define E_INK_WIDTH 800
#define E_INK_HEIGHT 600
extern Adafruit_MCP23017 mcp;
#define BLACK 1
#define WHITE 0
#define GPIO0_ENABLE 8
#define INKPLATE_1BIT 0
#define INKPLATE_3BIT 1
#define PAD1 0
#define PAD2 1
#define PAD3 2
#define DATA 0x0E8C0030 //D0-D7 = GPIO4 GPIO5 GPIO18 GPIO19 GPIO23 GPIO25 GPIO26 GPIO27
@ -35,10 +46,14 @@ extern Adafruit_MCP23017 mcp;
#define SPH_SET {GPIO.out1_w1ts.val = SPH;}
#define SPH_CLEAR {GPIO.out1_w1tc.val = SPH;}
//#define SPV 15 //GPIO15
//#define SPV_SET {digitalWrite(SPV, HIGH);}
//#define SPV_CLEAR {digitalWrite(SPV, LOW);}
//I/O Expander - A Channel
#define GMOD 1 //GPIOA1
#define GMOD_SET {mcp.digitalWrite(GMOD, HIGH);}
#define GMOD_CLEAR {mcp.digitalWrite(GMOD, HIGH);}
#define GMOD_CLEAR {mcp.digitalWrite(GMOD, LOW);}
#define OE 0 //GPIOA0
#define OE_SET {mcp.digitalWrite(OE, HIGH);}
@ -60,33 +75,21 @@ extern Adafruit_MCP23017 mcp;
#define VCOM_SET {mcp.digitalWrite(VCOM, HIGH);}
#define VCOM_CLEAR {mcp.digitalWrite(VCOM, LOW);}
#define GDISP_SCREEN_HEIGHT 600
#define CKV_CLOCK ckvClock();
#define SCLOCK { CL_SET; CL_CLEAR; }
#ifndef _swap_int16_t
#define _swap_int16_t(a, b) { int16_t t = a; a = b; b = t; }
#endif
#define BLACK 1
#define WHITE 0
#define GPIO0_ENABLE 8
#define REF_RATE 6
#define INKPLATE_1BIT 0
#define INKPLATE_3BIT 1
#define PAD1 0
#define PAD2 1
#define PAD3 2
extern Adafruit_MCP23017 mcp;
extern SPIClass spi2;
extern SdFat sd;
static void ckvClock();
static void usleep1();
class Inkplate : public Adafruit_GFX {
public:
Inkplate(uint8_t _mode);
Inkplate();
uint8_t* D_memory_new;
//uint8_t D_memory_new[600][100];
uint8_t* _partial;
uint8_t* D_memory4Bit;
uint8_t * _pBuffer;
@ -94,61 +97,76 @@ class Inkplate : public Adafruit_GFX {
const uint8_t LUTW[16] = {B11111111, B11111110, B11111011, B11111010, B11101111, B11101110, B11101011, B11101010, B10111111, B10111110, B10111011, B10111010, B10101111, B10101110, B10101011, B10101010};
const uint8_t LUTB[16] = {B11111111, B11111101, B11110111, B11110101, B11011111, B11011101, B11010111, B11010101, B01111111, B01111101, B01110111, B01110101, B01011111, B01011101, B01010111, B01010101};
const uint8_t pixelMaskLUT[8] = {B00000001, B00000010, B00000100, B00001000, B00010000, B00100000, B01000000, B10000000};
//const uint8_t pixelMaskLUT[8] = {B10000000, B01000000, B00100000, B00010000, B00001000, B00000100, B00000010, B00000001};
const uint8_t pixelMaskGLUT[2] = {B00001111, B11110000};
const uint8_t pixel_to_epd_cmd[3] = {B00000001, B00000010, B00000011};
const uint8_t discharge[16] = {B11111111, B11111100, B11110011, B11110000, B11001111, B11001100, B11000011, B11000000, B00111111, B00111100, B00110011, B00110000, B00001111, B00001100, B00000011, B00000000};
//BLACK->WHITE
//WORKING! -> const uint8_t waveform3Bit[8][8] = {{0, 0, 1, 1, 1, 1, 1, 0}, {1, 1, 2, 2, 1, 1, 1, 0}, {0, 1, 1, 2, 1, 2, 1, 0}, {3, 3, 2, 2, 2, 1, 1, 0}, {2, 2, 2, 2, 3, 3, 1, 0}, {3, 3, 1, 1, 1, 2, 2, 3}, {0, 1, 1, 1, 2, 2, 2, 0}, {3, 3, 3, 3, 3, 2, 2, 0}};
//BETTER WF -> const uint8_t waveform3Bit[8][12] = {{0, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 0}, {2, 1, 2, 1, 1, 0, 2, 1, 2, 1, 1}, {1, 2, 2, 2, 1, 1, 1, 3, 3, 3, 0}, {1, 1, 1, 2, 0, 1, 1, 1, 2, 3, 0}, {1, 1, 2, 1, 2, 0, 1, 1, 2, 1, 2}, {0, 1, 1, 1, 2, 2, 1, 1, 1, 2, 2, 0}, {1, 2, 2, 1, 2, 1, 2, 2, 1, 2, 0}, {3, 3, 3, 3, 3, 2, 3, 0, 2, 2, 3, 0}};
const uint8_t waveform3Bit[8][12] = {{3, 3, 3, 1, 1, 1, 0, 0, 1, 1, 1, 1}, {1, 1, 2, 1, 2, 1, 1, 1, 2, 1, 2, 1}, {1, 2, 2, 2, 1, 1, 1, 3, 3, 3, 3}, {1, 1, 2, 1, 2, 0, 1, 1, 2, 1, 2}, {0, 1, 1, 1, 2, 2, 1, 1, 1, 2, 2, 3}, {1, 1, 1, 1, 1, 2, 1, 2, 2, 1, 2, 2}, {1, 2, 1, 2, 2, 0, 1, 2, 1, 2, 2}, {1, 2, 2, 2, 2, 0, 1, 2, 2, 2, 2}};
//const char partialBlack[] = {1, 1, 1, 1, 1, 3, 3, 3, 3, 3}
//const char partialWhite[] = {2, 2, 2, 2, 2, 2, 2, 2, 2, 2};
//THIS IS OKAYISH WAVEFORM FOR GRAYSCALE. IT CAN BE MUCH BETTER.
const uint8_t waveform3Bit[8][7] = {{0, 0, 0, 0, 1, 1, 1}, {0, 0, 1, 1, 1, 2, 1}, {0, 1, 1, 2, 1, 2, 1}, {0, 0, 1, 1, 2, 1, 2}, {1, 1, 1, 2, 2, 1, 2}, {0, 0, 1, 1, 1, 2, 2}, {0, 1, 1, 2, 1, 2, 2}, {0, 0, 0, 0, 0, 0, 2}};
//const uint8_t waveform3Bit[8][12] = {{3,3,3,1,1,1,1,1,1,1,2,0}, {3,3,3,3,1,1,1,1,1,1,2,0}, {3,3,3,3,3,1,1,1,1,1,2,0}, {3,3,3,3,3,3,1,1,1,1,2,0}, {3,3,3,3,3,3,3,1,1,1,2,0}, {3,3,3,3,3,3,3,2,1,1,2,0}, {3,3,3,3,3,3,3,3,3,1,2,0}, {3,3,3,3,3,3,3,3,3,3,2,0}};
//const uint8_t waveform3Bit[16][12] = {{0,0,0,0,0,0,1,2,1,1,0,3},{0,0,1,1,1,2,2,2,1,1,0,3},{0,0,0,1,1,2,2,2,1,1,0,3}, {0,0,0,1,2,1,2,1,2,1,3}, {0,0,2,1,2,1,2,1,2,1,3}, {0,0,1,2,2,1,1,1,1,2,0,3}, {0,0,0,2,1,1,1,1,0,2,0,3}, {0,0,2,1,2,2,1,1,1,2,0,3}, {0,0,0,2,2,2,1,1,1,2,0,3}, {0,0,0,0,0,0,2,1,1,2,0,3}, {0,0,0,0,0,2,2,1,1,2,0,3}, {0,0,0,0,0,1,1,1,2,2,0,3}, {0,0,0,0,1,2,1,2,1,2,0,3}, {0,0,0,0,1,1,2,2,1,2,0,3},{0,0,0,0,1,1,1,2,2,2,0,3}, {0,0,0,0,0,0,0,0,0,2,0,3}};
//PVI waveform for cleaning screen, not sure if it is correct, but it cleans screen properly.
const uint32_t waveform[50] = {0x00000008, 0x00000008, 0x00200408, 0x80281888, 0x60a81898, 0x60a8a8a8, 0x60a8a8a8, 0x6068a868, 0x6868a868, 0x6868a868, 0x68686868, 0x6a686868, 0x5a686868, 0x5a686868, 0x5a586a68, 0x5a5a6a68, 0x5a5a6a68, 0x55566a68, 0x55565a64, 0x55555654, 0x55555556, 0x55555556, 0x55555556, 0x55555516, 0x55555596, 0x15555595, 0x95955595, 0x95959595, 0x95949495, 0x94949495, 0x94949495, 0xa4949494, 0x9494a4a4, 0x84a49494, 0x84948484, 0x84848484, 0x84848484, 0x84848484, 0xa5a48484, 0xa9a4a4a8, 0xa9a8a8a8, 0xa5a9a9a4, 0xa5a5a5a4, 0xa1a5a5a1, 0xa9a9a9a9, 0xa9a9a9a9, 0xa9a9a9a9, 0xa9a9a9a9, 0x15151515, 0x11111111};
//Settings for contrast. Basicly, each element in array describes how many times each color is written to display (starting form darkest to lightest).
//This is for 3 bit mode, but you can expant to 8 bit mode if you want, by adding more wariables, changing display seqence in display4Bit() and expanding the memory buffer size to double the current size.
const uint8_t contrast_cycles[3] = {1, 4, 3};
const uint8_t sz_contrast_cycles = sizeof(contrast_cycles) / sizeof(uint8_t);
struct bitmapHeader {
uint16_t signature;
uint32_t fileSize;
uint32_t startRAW;
uint32_t dibHeaderSize;
uint32_t width;
uint32_t height;
uint16_t color;
uint32_t compression;
};
void drawPixel(int16_t x0, int16_t y0, uint16_t color);
Inkplate(uint8_t _mode);
void begin(void);
void drawPixel(int16_t x0, int16_t y0, uint16_t color);
void clearDisplay();
void display();
void partialUpdate();
void draw_mode_off();
void draw_mode_on();
void advance_line();
void begin_frame();
void end_frame();
void begin_line();
void end_line();
void drawBitmap3Bit(int16_t _x, int16_t _y, const unsigned char* _p, int16_t _w, int16_t _h);
void fillScreen(uint8_t c);
void cleanFast(uint8_t c);
void clean();
void setRotation(uint8_t);
void einkOff(void);
void einkOn(void);
void selectDisplayMode(uint8_t _mode);
uint8_t getDisplayMode();
void end_line_slow();
void pinsZstate();
void pinsAsOutputs();
int drawBitmapFromSD(SdFile* p, int x, int y);
int drawBitmapFromSD(char* fileName, int x, int y);
int sdCardInit();
SdFat getSdFat();
SPIClass getSPI();
uint8_t getPanelState();
uint8_t readTouchpad(uint8_t);
int8_t readTemperature();
double readBattery();
void vscan_start();
void vscan_write();
void hscan_start(uint32_t _d = 0);
void vscan_end();
void clean();
void cleanFast(uint8_t c, uint8_t rep);
void cleanFast2(uint8_t c, uint8_t n, uint16_t d);
void pinsZstate();
void pinsAsOutputs();
private:
uint8_t gammaLUT[256];
int8_t _temperature;
void display1b();
void display3b();
uint8_t _panelOn = 0;
uint8_t _rotation = 0;
uint16_t _tempRotation;
uint8_t _displayMode = 0; //By default, 1 bit mode is used
int sdCardOk = 0;
uint8_t _blockPartial = 1;
uint8_t _beginDone = 0;
void display1b();
void display3b();
uint32_t read32(uint8_t* c);
uint16_t read16(uint8_t* c);
void readBmpHeader(SdFile *_f, struct bitmapHeader *_h);
int drawMonochromeBitmap(SdFile *f, struct bitmapHeader bmpHeader, int x, int y);
int drawGrayscaleBitmap24(SdFile *f, struct bitmapHeader bmpHeader, int x, int y);
void precalculateGamma(uint8_t* c, float gamma);
};
#endif