fixed untracked files

This commit is contained in:
nitko12 2020-09-11 13:34:39 +02:00
parent 23e3925fb3
commit 69f244b557
2 changed files with 154 additions and 0 deletions

3
.gitignore vendored
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.clang-format
.vscode/
build/
examples/.DS_Store examples/.DS_Store
.DS_Store .DS_Store

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/** Example "Game of Life" program for the InkPlate 6 by Chris Knight
* https://github.com/claud9999
*/
#include <Inkplate.h>
Inkplate display(INKPLATE_1BIT);
#define FULLREFRESH 40
#define SCREEN_WIDTH 800
#define SCREEN_HEIGHT 600
#define MIN_CELLSZ 8
#define MAX_CELLSZ 40
// Initialize dimensions to the minimum size cell, maximum size arrays
int cell_size = 0, cols = 0, rows = 0, cell_maxage = 0, offset_x = 0, offset_y = 0;
char grid_a[(SCREEN_WIDTH / MIN_CELLSZ) * (SCREEN_HEIGHT / MIN_CELLSZ)],
grid_b[(SCREEN_WIDTH / MIN_CELLSZ) * (SCREEN_HEIGHT / MIN_CELLSZ)];
char *grid_curr = grid_a, *grid_next = grid_b, *grid_tmp = NULL, cell_curr, cell_next;
int dx = 0, dy = 0, nx = 0, ny = 0, neighbors = 0, cell_delta = 0, frame_count = 0;
void randomize()
{
cell_size = random(MIN_CELLSZ, MAX_CELLSZ + 1);
// Compute the (rounded-down) number of rows and columns
cols = SCREEN_WIDTH / cell_size;
rows = SCREEN_HEIGHT / cell_size;
cell_maxage = (cell_size / 2) - 1;
// Compute the "extra" space not covered by this grid, offset by half
offset_x = (SCREEN_WIDTH - cols * cell_size) / 2;
offset_y = (SCREEN_HEIGHT - rows * cell_size) / 2;
display.clean();
display.display();
display.clearDisplay();
// Compute a random density...
int density = random(5, 15);
// And for that density, populate the initial grid
for (int j = 0; j < cols; j++)
{
for (int i = 0; i < rows; i++)
grid_curr[j + i * cols] = random(density) == 0;
}
frame_count = 0;
}
void setup()
{
Serial.begin(115200);
display.begin();
randomize();
}
void loop()
{
cell_delta = 0;
for (int j = 0; j < cols; j++)
{
for (int i = 0; i < rows; i++)
{
// Count neighboring cells
neighbors = 0;
for (dx = -1; dx < 2; dx++)
{
for (dy = -1; dy < 2; dy++)
{
if (dx == 0 && dy == 0)
continue; // Skip "me"
nx = j + dx;
if (nx < 0)
nx = cols - 1;
else if (nx >= cols)
nx = 0;
ny = i + dy;
if (ny < 0)
ny = rows - 1;
else if (ny >= rows)
ny = 0;
if (grid_curr[nx + ny * cols])
neighbors++;
}
}
cell_curr = grid_curr[j + i * cols];
cell_next = 0;
switch (neighbors)
{
case 2: // Alive with 2 neighbors remains alive
if (!cell_curr)
break;
// Else cell is alive drop through
case 3: // 3 neighbors == alive
cell_next = cell_curr + 1;
if (cell_next > cell_maxage)
cell_next = cell_maxage;
}
if (cell_next != 0 && cell_curr == 0 || cell_next == 0 && cell_curr != 0)
cell_delta++;
if (cell_next)
{
// If this is a new cell, paint it black
if (cell_next == 1)
display.fillRect(j * cell_size + offset_x, i * cell_size + offset_y, cell_size, cell_size, 1);
// Otherwise paint the inside white depending on how old it is
else
display.fillRect(j * cell_size + cell_size / 2 - cell_next + offset_x,
i * cell_size + cell_size / 2 - cell_next + offset_y, cell_next * 2, cell_next * 2,
0);
}
else if (cell_curr)
{
// Otherwise it's died, paint the whole cell white
display.fillRect(j * cell_size + offset_x, i * cell_size + offset_y, cell_size, cell_size, 0);
}
grid_next[j + i * cols] = cell_next;
}
}
// Swap which grid is current
grid_tmp = grid_next;
grid_next = grid_curr;
grid_curr = grid_tmp;
// The longer this goes, the more cells this has,
// The more change is required or we reset
if (cell_delta * cell_size < frame_count)
randomize();
else
frame_count++;
// Update whole screen after FULLREFRESH partials
if (frame_count % FULLREFRESH == 0)
display.display();
else
display.partialUpdate();
}