Merge pull request #20 from nitko12/master

Many fixes
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David Zovko 2020-08-11 12:53:36 +02:00 committed by GitHub
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359 changed files with 3082 additions and 2323 deletions

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@ -160,19 +160,19 @@ public:
uint8_t *_partial; uint8_t *_partial;
uint8_t *D_memory4Bit; uint8_t *D_memory4Bit;
uint8_t *_pBuffer; uint8_t *_pBuffer;
const uint8_t LUT2[16] = {B10101010, B10101001, B10100110, B10100101, B10011010, B10011001, B10010110, B10010101, B01101010, B01101001, B01100110, B01100101, B01011010, B01011001, B01010110, B01010101}; const uint8_t LUT2[16] ={ B10101010, B10101001, B10100110, B10100101, B10011010, B10011001, B10010110, B10010101, B01101010, B01101001, B01100110, B01100101, B01011010, B01011001, B01010110, B01010101 };
const uint8_t LUTW[16] = {B11111111, B11111110, B11111011, B11111010, B11101111, B11101110, B11101011, B11101010, B10111111, B10111110, B10111011, B10111010, B10101111, B10101110, B10101011, B10101010}; const uint8_t LUTW[16] ={ B11111111, B11111110, B11111011, B11111010, B11101111, B11101110, B11101011, B11101010, B10111111, B10111110, B10111011, B10111010, B10101111, B10101110, B10101011, B10101010 };
const uint8_t LUTB[16] = {B11111111, B11111101, B11110111, B11110101, B11011111, B11011101, B11010111, B11010101, B01111111, B01111101, B01110111, B01110101, B01011111, B01011101, B01010111, B01010101}; const uint8_t LUTB[16] ={ B11111111, B11111101, B11110111, B11110101, B11011111, B11011101, B11010111, B11010101, B01111111, B01111101, B01110111, B01110101, B01011111, B01011101, B01010111, B01010101 };
const uint8_t pixelMaskLUT[8] = {B00000001, B00000010, B00000100, B00001000, B00010000, B00100000, B01000000, B10000000}; const uint8_t pixelMaskLUT[8] ={ B00000001, B00000010, B00000100, B00001000, B00010000, B00100000, B01000000, B10000000 };
const uint8_t pixelMaskGLUT[2] = {B00001111, B11110000}; const uint8_t pixelMaskGLUT[2] ={ B00001111, B11110000 };
const uint8_t discharge[16] = {B11111111, B11111100, B11110011, B11110000, B11001111, B11001100, B11000011, B11000000, B00111111, B00111100, B00110011, B00110000, B00001111, B00001100, B00000011, B00000000}; const uint8_t discharge[16] ={ B11111111, B11111100, B11110011, B11110000, B11001111, B11001100, B11000011, B11000000, B00111111, B00111100, B00110011, B00110000, B00001111, B00001100, B00000011, B00000000 };
//BLACK->WHITE //BLACK->WHITE
//THIS IS OKAYISH WAVEFORM FOR GRAYSCALE. IT CAN BE MUCH BETTER. //THIS IS OKAYISH WAVEFORM FOR GRAYSCALE. IT CAN BE MUCH BETTER.
const uint8_t waveform3Bit[8][7] = {{0, 0, 0, 0, 1, 1, 1}, {0, 0, 1, 1, 1, 2, 1}, {0, 1, 1, 2, 1, 2, 1}, {0, 0, 1, 1, 2, 1, 2}, {1, 1, 1, 2, 2, 1, 2}, {0, 0, 1, 1, 1, 2, 2}, {0, 1, 1, 2, 1, 2, 2}, {0, 0, 0, 0, 0, 0, 2}}; const uint8_t waveform3Bit[8][7] ={ { 0, 0, 0, 0, 1, 1, 1 }, { 0, 0, 1, 1, 1, 2, 1 }, { 0, 1, 1, 2, 1, 2, 1 }, { 0, 0, 1, 1, 2, 1, 2 }, { 1, 1, 1, 2, 2, 1, 2 }, { 0, 0, 1, 1, 1, 2, 2 }, { 0, 1, 1, 2, 1, 2, 2 }, { 0, 0, 0, 0, 0, 0, 2 } };
//const uint8_t waveform3Bit[8][12] = {{3,3,3,1,1,1,1,1,1,1,2,0}, {3,3,3,3,1,1,1,1,1,1,2,0}, {3,3,3,3,3,1,1,1,1,1,2,0}, {3,3,3,3,3,3,1,1,1,1,2,0}, {3,3,3,3,3,3,3,1,1,1,2,0}, {3,3,3,3,3,3,3,2,1,1,2,0}, {3,3,3,3,3,3,3,3,3,1,2,0}, {3,3,3,3,3,3,3,3,3,3,2,0}}; //const uint8_t waveform3Bit[8][12] = {{3,3,3,1,1,1,1,1,1,1,2,0}, {3,3,3,3,1,1,1,1,1,1,2,0}, {3,3,3,3,3,1,1,1,1,1,2,0}, {3,3,3,3,3,3,1,1,1,1,2,0}, {3,3,3,3,3,3,3,1,1,1,2,0}, {3,3,3,3,3,3,3,2,1,1,2,0}, {3,3,3,3,3,3,3,3,3,1,2,0}, {3,3,3,3,3,3,3,3,3,3,2,0}};
//const uint8_t waveform3Bit[16][12] = {{0,0,0,0,0,0,1,2,1,1,0,3},{0,0,1,1,1,2,2,2,1,1,0,3},{0,0,0,1,1,2,2,2,1,1,0,3}, {0,0,0,1,2,1,2,1,2,1,3}, {0,0,2,1,2,1,2,1,2,1,3}, {0,0,1,2,2,1,1,1,1,2,0,3}, {0,0,0,2,1,1,1,1,0,2,0,3}, {0,0,2,1,2,2,1,1,1,2,0,3}, {0,0,0,2,2,2,1,1,1,2,0,3}, {0,0,0,0,0,0,2,1,1,2,0,3}, {0,0,0,0,0,2,2,1,1,2,0,3}, {0,0,0,0,0,1,1,1,2,2,0,3}, {0,0,0,0,1,2,1,2,1,2,0,3}, {0,0,0,0,1,1,2,2,1,2,0,3},{0,0,0,0,1,1,1,2,2,2,0,3}, {0,0,0,0,0,0,0,0,0,2,0,3}}; //const uint8_t waveform3Bit[16][12] = {{0,0,0,0,0,0,1,2,1,1,0,3},{0,0,1,1,1,2,2,2,1,1,0,3},{0,0,0,1,1,2,2,2,1,1,0,3}, {0,0,0,1,2,1,2,1,2,1,3}, {0,0,2,1,2,1,2,1,2,1,3}, {0,0,1,2,2,1,1,1,1,2,0,3}, {0,0,0,2,1,1,1,1,0,2,0,3}, {0,0,2,1,2,2,1,1,1,2,0,3}, {0,0,0,2,2,2,1,1,1,2,0,3}, {0,0,0,0,0,0,2,1,1,2,0,3}, {0,0,0,0,0,2,2,1,1,2,0,3}, {0,0,0,0,0,1,1,1,2,2,0,3}, {0,0,0,0,1,2,1,2,1,2,0,3}, {0,0,0,0,1,1,2,2,1,2,0,3},{0,0,0,0,1,1,1,2,2,2,0,3}, {0,0,0,0,0,0,0,0,0,2,0,3}};
//PVI waveform for cleaning screen, not sure if it is correct, but it cleans screen properly. //PVI waveform for cleaning screen, not sure if it is correct, but it cleans screen properly.
const uint32_t waveform[50] = {0x00000008, 0x00000008, 0x00200408, 0x80281888, 0x60a81898, 0x60a8a8a8, 0x60a8a8a8, 0x6068a868, 0x6868a868, 0x6868a868, 0x68686868, 0x6a686868, 0x5a686868, 0x5a686868, 0x5a586a68, 0x5a5a6a68, 0x5a5a6a68, 0x55566a68, 0x55565a64, 0x55555654, 0x55555556, 0x55555556, 0x55555556, 0x55555516, 0x55555596, 0x15555595, 0x95955595, 0x95959595, 0x95949495, 0x94949495, 0x94949495, 0xa4949494, 0x9494a4a4, 0x84a49494, 0x84948484, 0x84848484, 0x84848484, 0x84848484, 0xa5a48484, 0xa9a4a4a8, 0xa9a8a8a8, 0xa5a9a9a4, 0xa5a5a5a4, 0xa1a5a5a1, 0xa9a9a9a9, 0xa9a9a9a9, 0xa9a9a9a9, 0xa9a9a9a9, 0x15151515, 0x11111111}; const uint32_t waveform[50] ={ 0x00000008, 0x00000008, 0x00200408, 0x80281888, 0x60a81898, 0x60a8a8a8, 0x60a8a8a8, 0x6068a868, 0x6868a868, 0x6868a868, 0x68686868, 0x6a686868, 0x5a686868, 0x5a686868, 0x5a586a68, 0x5a5a6a68, 0x5a5a6a68, 0x55566a68, 0x55565a64, 0x55555654, 0x55555556, 0x55555556, 0x55555556, 0x55555516, 0x55555596, 0x15555595, 0x95955595, 0x95959595, 0x95949495, 0x94949495, 0x94949495, 0xa4949494, 0x9494a4a4, 0x84a49494, 0x84948484, 0x84848484, 0x84848484, 0x84848484, 0xa5a48484, 0xa9a4a4a8, 0xa9a8a8a8, 0xa5a9a9a4, 0xa5a5a5a4, 0xa1a5a5a1, 0xa9a9a9a9, 0xa9a9a9a9, 0xa9a9a9a9, 0xa9a9a9a9, 0x15151515, 0x11111111 };
struct bitmapHeader struct bitmapHeader
{ {
@ -188,6 +188,7 @@ public:
Inkplate(uint8_t _mode); Inkplate(uint8_t _mode);
void begin(void); void begin(void);
uint16_t getPixel(int16_t x0, int16_t y0);
void drawPixel(int16_t x0, int16_t y0, uint16_t color); void drawPixel(int16_t x0, int16_t y0, uint16_t color);
void clearDisplay(); void clearDisplay();
void display(); void display();
@ -198,10 +199,10 @@ public:
void einkOn(void); void einkOn(void);
void selectDisplayMode(uint8_t _mode); void selectDisplayMode(uint8_t _mode);
uint8_t getDisplayMode(); uint8_t getDisplayMode();
int drawBitmapFromSD(SdFile *p, int x, int y, bool invert = false); int drawBitmapFromSD(SdFile *p, int x, int y, bool dither = false, bool invert = false);
int drawBitmapFromSD(char *fileName, int x, int y, bool invert = false); int drawBitmapFromSD(char *fileName, int x, int y, bool dither = false, bool invert = false);
int drawBitmapFromWeb(WiFiClient *s, int x, int y, int len, bool invert = false); int drawBitmapFromWeb(WiFiClient *s, int x, int y, int len, bool dither = false, bool invert = false);
int drawBitmapFromWeb(char *url, int x, int y, bool invert = false); int drawBitmapFromWeb(char *url, int x, int y, bool dither = false, bool invert = false);
void drawThickLine(int x1, int y1, int x2, int y2, int color, float thickness); void drawThickLine(int x1, int y1, int x2, int y2, int color, float thickness);
void drawGradientLine(int x1, int y1, int x2, int y2, int color1, int color2, float thickness = -1); void drawGradientLine(int x1, int y1, int x2, int y2, int color1, int color2, float thickness = -1);
int sdCardInit(); int sdCardInit();
@ -223,6 +224,8 @@ public:
private: private:
uint8_t gammaLUT[256]; uint8_t gammaLUT[256];
uint8_t pixelBuffer[800 * 3 + 5];
uint8_t ditherBuffer[800 * 3 + 5][2];
int8_t _temperature; int8_t _temperature;
uint8_t _panelOn = 0; uint8_t _panelOn = 0;
uint8_t _rotation = 0; uint8_t _rotation = 0;
@ -235,16 +238,20 @@ private:
void display3b(); void display3b();
uint32_t read32(uint8_t *c); uint32_t read32(uint8_t *c);
uint16_t read16(uint8_t *c); uint16_t read16(uint8_t *c);
void ditherStart(uint8_t *pixelBuffer, uint8_t* bufferPtr, int w, bool invert, uint8_t bits);
void ditherLoadNextLine(uint8_t *pixelBuffer, uint8_t* bufferPtr, int w, bool invert, uint8_t bits);
uint8_t ditherGetPixel(int i, int j, int w, int h);
uint8_t ditherSwap(int w);
void readBmpHeaderSd(SdFile *_f, struct bitmapHeader *_h); void readBmpHeaderSd(SdFile *_f, struct bitmapHeader *_h);
void readBmpHeaderWeb(WiFiClient *_s, struct bitmapHeader *_h); void readBmpHeaderWeb(WiFiClient *_s, struct bitmapHeader *_h);
int drawMonochromeBitmapSd(SdFile *f, struct bitmapHeader bmpHeader, int x, int y, bool invert); int drawMonochromeBitmapSd(SdFile *f, struct bitmapHeader bmpHeader, int x, int y, bool invert);
int drawGrayscaleBitmap4Sd(SdFile *f, struct bitmapHeader bmpHeader, int x, int y, bool invert); int drawGrayscaleBitmap4Sd(SdFile *f, struct bitmapHeader bmpHeader, int x, int y, bool dither, bool invert);
int drawGrayscaleBitmap8Sd(SdFile *f, struct bitmapHeader bmpHeader, int x, int y, bool invert); int drawGrayscaleBitmap8Sd(SdFile *f, struct bitmapHeader bmpHeader, int x, int y, bool dither, bool invert);
int drawGrayscaleBitmap24Sd(SdFile *f, struct bitmapHeader bmpHeader, int x, int y, bool invert); int drawGrayscaleBitmap24Sd(SdFile *f, struct bitmapHeader bmpHeader, int x, int y, bool dither, bool invert);
int drawMonochromeBitmapWeb(WiFiClient *s, struct bitmapHeader bmpHeader, int x, int y, int len, bool invert); int drawMonochromeBitmapWeb(WiFiClient *s, struct bitmapHeader bmpHeader, int x, int y, int len, bool invert);
int drawGrayscaleBitmap4Web(WiFiClient *s, struct bitmapHeader bmpHeader, int x, int y, int len, bool invert); int drawGrayscaleBitmap4Web(WiFiClient *s, struct bitmapHeader bmpHeader, int x, int y, int len, bool dither, bool invert);
int drawGrayscaleBitmap8Web(WiFiClient *s, struct bitmapHeader bmpHeader, int x, int y, int len, bool invert); int drawGrayscaleBitmap8Web(WiFiClient *s, struct bitmapHeader bmpHeader, int x, int y, int len, bool dither, bool invert);
int drawGrayscaleBitmap24Web(WiFiClient *s, struct bitmapHeader bmpHeader, int x, int y, int len, bool invert); int drawGrayscaleBitmap24Web(WiFiClient *s, struct bitmapHeader bmpHeader, int x, int y, int len, bool dither, bool invert);
void precalculateGamma(uint8_t *c, float gamma); void precalculateGamma(uint8_t *c, float gamma);
}; };

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@ -0,0 +1,26 @@
.. Inkplate 6 documentation master file, created by
sphinx-quickstart on Mon Aug 3 13:10:28 2020.
You can adapt this file completely to your liking, but it should at least
contain the root `toctree` directive.
*************
.begin method
*************
.. toctree::
:maxdepth: 2
:caption: Contents:
*************
What is this?
*************
Used to intiate Inkplate
Indices and tables
==================
* :ref:`genindex`
* :ref:`modindex`
* :ref:`search`

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@ -10,6 +10,7 @@ Welcome to Inkplate 6's documentation!
:maxdepth: 2 :maxdepth: 2
:caption: Contents: :caption: Contents:
begin
************* *************
What is this? What is this?

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@ -0,0 +1,127 @@
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>.begin method &#8212; Inkplate 6 documentation</title>
<link rel="stylesheet" href="_static/alabaster.css" type="text/css" />
<link rel="stylesheet" href="_static/pygments.css" type="text/css" />
<script id="documentation_options" data-url_root="./" src="_static/documentation_options.js"></script>
<script src="_static/jquery.js"></script>
<script src="_static/underscore.js"></script>
<script src="_static/doctools.js"></script>
<script src="_static/language_data.js"></script>
<link rel="index" title="Index" href="genindex.html" />
<link rel="search" title="Search" href="search.html" />
<link rel="prev" title="Welcome to Inkplate 6s documentation!" href="index.html" />
<link rel="stylesheet" href="_static/custom.css" type="text/css" />
<meta name="viewport" content="width=device-width, initial-scale=0.9, maximum-scale=0.9" />
</head><body>
<div class="document">
<div class="documentwrapper">
<div class="bodywrapper">
<div class="body" role="main">
<div class="section" id="begin-method">
<h1>.begin method<a class="headerlink" href="#begin-method" title="Permalink to this headline"></a></h1>
<div class="toctree-wrapper compound">
</div>
</div>
<div class="section" id="what-is-this">
<h1>What is this?<a class="headerlink" href="#what-is-this" title="Permalink to this headline"></a></h1>
<p>Used to intiate Inkplate</p>
<div class="section" id="indices-and-tables">
<h2>Indices and tables<a class="headerlink" href="#indices-and-tables" title="Permalink to this headline"></a></h2>
<ul class="simple">
<li><p><a class="reference internal" href="genindex.html"><span class="std std-ref">Index</span></a></p></li>
<li><p><a class="reference internal" href="py-modindex.html"><span class="std std-ref">Module Index</span></a></p></li>
<li><p><a class="reference internal" href="search.html"><span class="std std-ref">Search Page</span></a></p></li>
</ul>
</div>
</div>
</div>
</div>
</div>
<div class="sphinxsidebar" role="navigation" aria-label="main navigation">
<div class="sphinxsidebarwrapper">
<h1 class="logo"><a href="index.html">Inkplate 6</a></h1>
<h3>Navigation</h3>
<p class="caption"><span class="caption-text">Contents:</span></p>
<ul class="current">
<li class="toctree-l1 current"><a class="current reference internal" href="#">.begin method</a><ul class="simple">
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="#what-is-this">What is this?</a><ul>
<li class="toctree-l2"><a class="reference internal" href="#indices-and-tables">Indices and tables</a></li>
</ul>
</li>
</ul>
<div class="relations">
<h3>Related Topics</h3>
<ul>
<li><a href="index.html">Documentation overview</a><ul>
<li>Previous: <a href="index.html" title="previous chapter">Welcome to Inkplate 6s documentation!</a></li>
</ul></li>
</ul>
</div>
<div id="searchbox" style="display: none" role="search">
<h3 id="searchlabel">Quick search</h3>
<div class="searchformwrapper">
<form class="search" action="search.html" method="get">
<input type="text" name="q" aria-labelledby="searchlabel" />
<input type="submit" value="Go" />
</form>
</div>
</div>
<script>$('#searchbox').show(0);</script>
</div>
</div>
<div class="clearer"></div>
</div>
<div class="footer">
&copy;2020, e-radionica.com.
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&amp; <a href="https://github.com/bitprophet/alabaster">Alabaster 0.7.12</a>
|
<a href="_sources/begin.rst.txt"
rel="nofollow">Page source</a>
</div>
</body>
</html>

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@ -55,6 +55,11 @@
<h3>Navigation</h3> <h3>Navigation</h3>
<p class="caption"><span class="caption-text">Contents:</span></p>
<ul>
<li class="toctree-l1"><a class="reference internal" href="begin.html">.begin method</a></li>
<li class="toctree-l1"><a class="reference internal" href="begin.html#what-is-this">What is this?</a></li>
</ul>
<div class="relations"> <div class="relations">
<h3>Related Topics</h3> <h3>Related Topics</h3>

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@ -15,6 +15,7 @@
<script src="_static/language_data.js"></script> <script src="_static/language_data.js"></script>
<link rel="index" title="Index" href="genindex.html" /> <link rel="index" title="Index" href="genindex.html" />
<link rel="search" title="Search" href="search.html" /> <link rel="search" title="Search" href="search.html" />
<link rel="next" title=".begin method" href="begin.html" />
<link rel="stylesheet" href="_static/custom.css" type="text/css" /> <link rel="stylesheet" href="_static/custom.css" type="text/css" />
@ -34,6 +35,16 @@
<div class="section" id="welcome-to-inkplate-6-s-documentation"> <div class="section" id="welcome-to-inkplate-6-s-documentation">
<h1>Welcome to Inkplate 6s documentation!<a class="headerlink" href="#welcome-to-inkplate-6-s-documentation" title="Permalink to this headline"></a></h1> <h1>Welcome to Inkplate 6s documentation!<a class="headerlink" href="#welcome-to-inkplate-6-s-documentation" title="Permalink to this headline"></a></h1>
<div class="toctree-wrapper compound"> <div class="toctree-wrapper compound">
<p class="caption"><span class="caption-text">Contents:</span></p>
<ul>
<li class="toctree-l1"><a class="reference internal" href="begin.html">.begin method</a><ul class="simple">
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="begin.html#what-is-this">What is this?</a><ul>
<li class="toctree-l2"><a class="reference internal" href="begin.html#indices-and-tables">Indices and tables</a></li>
</ul>
</li>
</ul>
</div> </div>
<div class="section" id="what-is-this"> <div class="section" id="what-is-this">
<h2>What is this?<a class="headerlink" href="#what-is-this" title="Permalink to this headline"></a></h2> <h2>What is this?<a class="headerlink" href="#what-is-this" title="Permalink to this headline"></a></h2>
@ -70,11 +81,17 @@
<h3>Navigation</h3> <h3>Navigation</h3>
<p class="caption"><span class="caption-text">Contents:</span></p>
<ul>
<li class="toctree-l1"><a class="reference internal" href="begin.html">.begin method</a></li>
<li class="toctree-l1"><a class="reference internal" href="begin.html#what-is-this">What is this?</a></li>
</ul>
<div class="relations"> <div class="relations">
<h3>Related Topics</h3> <h3>Related Topics</h3>
<ul> <ul>
<li><a href="#">Documentation overview</a><ul> <li><a href="#">Documentation overview</a><ul>
<li>Next: <a href="begin.html" title="next chapter">.begin method</a></li>
</ul></li> </ul></li>
</ul> </ul>
</div> </div>

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@ -74,6 +74,11 @@
<h3>Navigation</h3> <h3>Navigation</h3>
<p class="caption"><span class="caption-text">Contents:</span></p>
<ul>
<li class="toctree-l1"><a class="reference internal" href="begin.html">.begin method</a></li>
<li class="toctree-l1"><a class="reference internal" href="begin.html#what-is-this">What is this?</a></li>
</ul>
<div class="relations"> <div class="relations">
<h3>Related Topics</h3> <h3>Related Topics</h3>

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@ -1 +1 @@
Search.setIndex({docnames:["index"],envversion:{"sphinx.domains.c":2,"sphinx.domains.changeset":1,"sphinx.domains.citation":1,"sphinx.domains.cpp":3,"sphinx.domains.index":1,"sphinx.domains.javascript":2,"sphinx.domains.math":2,"sphinx.domains.python":2,"sphinx.domains.rst":2,"sphinx.domains.std":1,sphinx:56},filenames:["index.rst"],objects:{},objnames:{},objtypes:{},terms:{"function":0,For:0,aaaa:[],all:0,can:0,code:0,descript:0,exampl:0,file:0,find:0,first:0,header:0,here:0,includ:0,index:0,kako:[],librari:0,like:0,modul:0,need:0,our:0,ovo:[],page:0,print:[],radi:[],rang:[],search:0,test:[],top:0,work:0,you:0,your:0,znam:[]},titles:["Welcome to Inkplate 6\u2019s documentation!"],titleterms:{document:0,indic:0,inkplat:0,tabl:0,thi:0,welcom:0,what:0}}) Search.setIndex({docnames:["begin","index"],envversion:{"sphinx.domains.c":2,"sphinx.domains.changeset":1,"sphinx.domains.citation":1,"sphinx.domains.cpp":3,"sphinx.domains.index":1,"sphinx.domains.javascript":2,"sphinx.domains.math":2,"sphinx.domains.python":2,"sphinx.domains.rst":2,"sphinx.domains.std":1,sphinx:56},filenames:["begin.rst","index.rst"],objects:{},objnames:{},objtypes:{},terms:{"function":1,For:1,Used:0,aaaa:[],all:1,begin:1,can:1,code:1,content:1,descript:1,exampl:1,file:1,find:1,first:1,header:1,here:1,includ:1,index:[0,1],inkplat:0,intiat:0,kako:[],librari:1,like:1,method:1,modul:[0,1],need:1,our:1,ovo:[],page:[0,1],print:[],radi:[],rang:[],search:[0,1],test:[],top:1,work:1,you:1,your:1,znam:[]},titles:[".begin method","Welcome to Inkplate 6\u2019s documentation!"],titleterms:{begin:0,document:1,indic:[0,1],inkplat:1,method:0,tabl:[0,1],thi:[0,1],welcom:1,what:[0,1]}})

26
docs/source/begin.rst Normal file
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@ -0,0 +1,26 @@
.. Inkplate 6 documentation master file, created by
sphinx-quickstart on Mon Aug 3 13:10:28 2020.
You can adapt this file completely to your liking, but it should at least
contain the root `toctree` directive.
*************
.begin method
*************
.. toctree::
:maxdepth: 2
:caption: Contents:
*************
What is this?
*************
Used to intiate Inkplate
Indices and tables
==================
* :ref:`genindex`
* :ref:`modindex`
* :ref:`search`

View File

@ -10,6 +10,7 @@ Welcome to Inkplate 6's documentation!
:maxdepth: 2 :maxdepth: 2
:caption: Contents: :caption: Contents:
begin
************* *************
What is this? What is this?

View File

@ -26,278 +26,278 @@ Inkplate display(INKPLATE_3BIT); //Create object on Inkplate library and set lib
void setup() void setup()
{ {
display.begin(); //Init library (you should call this function ONLY ONCE) display.begin(); //Init library (you should call this function ONLY ONCE)
display.clearDisplay(); //Clear any data that may have been in (software) frame buffer. display.clearDisplay(); //Clear any data that may have been in (software) frame buffer.
//(NOTE! This does not clean image on screen, it only clears it in the frame buffer inside ESP32). //(NOTE! This does not clean image on screen, it only clears it in the frame buffer inside ESP32).
display.clean(); //Clear everything that has previously been on a screen display.clean(); //Clear everything that has previously been on a screen
display.setTextColor(0, 7); display.setTextColor(0, 7);
display.setCursor(150, 320); display.setCursor(150, 320);
display.setTextSize(4); display.setTextSize(4);
display.print("Welcome to Inkplate 6!"); display.print("Welcome to Inkplate 6!");
display.display(); //Write hello message display.display(); //Write hello message
delay(5000); //Wait a little bit delay(5000); //Wait a little bit
} }
void loop() void loop()
{ {
//Example will demostrate funcionality one by one. You always first set everything in the frame buffer and afterwards you show //Example will demostrate funcionality one by one. You always first set everything in the frame buffer and afterwards you show
//it on the screen using display.display(). //it on the screen using display.display().
//Let'sstart by drawing pixel at x = 100 and y = 50 location //Let'sstart by drawing pixel at x = 100 and y = 50 location
display.clearDisplay(); //Clear everytning that is inside frame buffer in ESP32 display.clearDisplay(); //Clear everytning that is inside frame buffer in ESP32
display.drawPixel(100, 50, 0); //Draw one black pixel at X = 100, Y = 50 position in 0 (BLACK) color display.drawPixel(100, 50, 0); //Draw one black pixel at X = 100, Y = 50 position in 0 (BLACK) color
displayCurrentAction("Drawing a pixel"); //Function which writes small text at bottom left indicating what's currently done displayCurrentAction("Drawing a pixel"); //Function which writes small text at bottom left indicating what's currently done
//NOTE: you do not need displayCurrentAction function to use Inkplate! //NOTE: you do not need displayCurrentAction function to use Inkplate!
display.display(); //Send image to display. You need to call this one each time you want to transfer frame buffer to the screen. display.display(); //Send image to display. You need to call this one each time you want to transfer frame buffer to the screen.
delay(DELAY_MS); //Wait a little bit delay(DELAY_MS); //Wait a little bit
//Now, let's draw some random pixels! //Now, let's draw some random pixels!
display.clearDisplay(); //Clear everything that is inside frame buffer in ESP32 display.clearDisplay(); //Clear everything that is inside frame buffer in ESP32
for (int i = 0; i < 1000; i++) for (int i = 0; i < 1000; i++)
{ //Write 1000 random colored pixels at random locations { //Write 1000 random colored pixels at random locations
display.drawPixel(random(0, 799), random(0, 599), random(0, 7)); //We are setting color of the pixels using numbers from 0 to 7, display.drawPixel(random(0, 799), random(0, 599), random(0, 7)); //We are setting color of the pixels using numbers from 0 to 7,
} //where 0 mens black, 7 white and gray is in between } //where 0 mens black, 7 white and gray is in between
displayCurrentAction("Drawing 600 random pixels in random colors"); displayCurrentAction("Drawing 600 random pixels in random colors");
display.display(); //Write everything from frame buffer to screen display.display(); //Write everything from frame buffer to screen
delay(DELAY_MS); //Wait delay(DELAY_MS); //Wait
//Draw two diagonal lines accros screen //Draw two diagonal lines accros screen
display.clearDisplay();
display.drawLine(0, 0, 799, 599, 0); //All of those drawing fuctions originate from Adafruit GFX library, so maybe you are already familiar
display.drawLine(799, 0, 0, 599, 0); //with those. Arguments are: start X, start Y, ending X, ending Y, color.
displayCurrentAction("Drawing two diagonal lines");
display.display();
delay(DELAY_MS);
//And again, let's draw some random lines on screen!
display.clearDisplay();
for (int i = 0; i < 100; i++)
{
display.drawLine(random(0, 799), random(0, 599), random(0, 799), random(0, 599), random(0, 7));
}
displayCurrentAction("Drawing 50 random lines in random colors");
display.display();
delay(DELAY_MS);
//Let's draw some random thick lines on screen!
display.clearDisplay();
for (int i = 0; i < 100; i++)
{
display.drawThickLine(random(0, 799), random(0, 599), random(0, 799), random(0, 599), random(0, 7), (float)random(1, 20));
}
displayCurrentAction("Drawing 50 random lines in random colors and thickness");
display.display();
delay(DELAY_MS);
//Let's draw some random gradient thick lines on screen!
display.clearDisplay();
for (int i = 0; i < 100; i++)
{
int startColor = random(0, 7);
int endColor = random(startColor, 7);
display.drawGradientLine(random(0, 799), random(0, 599), random(0, 799), random(0, 599), startColor, endColor, (float)random(1, 20));
}
displayCurrentAction("Drawing 50 random gradient lines in random colors and thickness");
display.display();
delay(DELAY_MS);
//Now draw one horizontal...
display.clearDisplay();
display.drawFastHLine(100, 100, 600, 0); //Arguments are: starting X, starting Y, length, color
displayCurrentAction("Drawing one horizontal line");
display.display();
delay(DELAY_MS);
//... and one vertical line
display.clearDisplay();
display.drawFastVLine(100, 100, 400, 0); //Arguments are: starting X, starting Y, length, color
displayCurrentAction("Drawing one vertical line");
display.display();
delay(DELAY_MS);
//Now, let' make a grid using only horizontal and vertical lines in random colors!
display.clearDisplay();
for (int i = 0; i < 800; i += 8)
{
display.drawFastVLine(i, 0, 600, (i / 8) & 0x0F);
}
for (int i = 0; i < 600; i += 4)
{
display.drawFastHLine(0, i, 800, (i / 8) & 0x0F);
}
displayCurrentAction("Drawing a grid using horizontal and vertical lines in different colors");
display.display();
delay(DELAY_MS);
//Draw rectangle at X = 200, Y = 200 and size of 400x300 pixels
display.clearDisplay();
display.drawRect(200, 200, 400, 300, 0); //Arguments are: start X, start Y, size X, size Y, color
displayCurrentAction("Drawing rectangle");
display.display();
delay(DELAY_MS);
//Draw rectangles on random location, size 100x150 pixels in random color
display.clearDisplay();
for (int i = 0; i < 50; i++)
{
display.drawRect(random(0, 799), random(0, 599), 100, 150, random(0, 7));
}
displayCurrentAction("Drawing many rectangles in random colors");
display.display();
delay(DELAY_MS);
//Draw filled black rectangle at X = 200, Y = 200, size of 400x300 pixels in gray color
display.clearDisplay();
display.fillRect(200, 200, 400, 300, 4); //Arguments are: start X, start Y, size X, size Y, color
displayCurrentAction("Drawing gray rectangle");
display.display();
delay(DELAY_MS);
//Draw filled random colored rectangles on random location, size of 30x30 pixels in radnom color
display.clearDisplay();
for (int i = 0; i < 50; i++)
{
display.fillRect(random(0, 799), random(0, 599), 30, 30, random(0, 7));
}
displayCurrentAction("Drawing many filled rectangles randomly in random colors");
display.display();
delay(DELAY_MS);
//Draw circle at center of a screen with radius of 75 pixels
display.clearDisplay();
display.drawCircle(400, 300, 75, 0); //Arguments are: start X, start Y, radius, color
displayCurrentAction("Drawing a circle");
display.display();
delay(DELAY_MS);
//Draw some random colored circles at random location with radius of 25 pixels in random color
display.clearDisplay();
for (int i = 0; i < 40; i++)
{
display.drawCircle(random(0, 799), random(0, 599), 25, random(0, 7));
}
displayCurrentAction("Drawing many circles randomly in random colors");
display.display();
delay(DELAY_MS);
//Draw black filled circle at center of a screen with radius of 75 pixels
display.clearDisplay();
display.fillCircle(400, 300, 75, 0); //Arguments are: start X, start Y, radius, color
displayCurrentAction("Drawing black-filled circle");
display.display();
delay(DELAY_MS);
//Draw some random colored filled circles at random location with radius of 15 pixels
display.clearDisplay();
for (int i = 0; i < 40; i++)
{
display.fillCircle(random(0, 799), random(0, 599), 15, random(0, 7));
}
displayCurrentAction("Drawing many filled circles randomly in random colors");
display.display(); //To show stuff on screen, you always need to call display.display();
delay(DELAY_MS);
//Draw rounded rectangle at X = 200, Y = 200 and size of 400x300 pixels and radius of 10 pixels
display.clearDisplay();
display.drawRoundRect(200, 200, 400, 300, 10, 0); //Arguments are: start X, start Y, size X, size Y, radius, color
displayCurrentAction("Drawing rectangle with rounded edges");
display.display();
delay(DELAY_MS);
//Draw rounded rectangles on random location, size 100x150 pixels, radius of 5 pixels in radnom color
display.clearDisplay();
for (int i = 0; i < 50; i++)
{
display.drawRoundRect(random(0, 799), random(0, 599), 100, 150, 5, random(0, 7));
}
displayCurrentAction("Drawing many rounded edges rectangles");
display.display();
delay(DELAY_MS);
//Draw filled random colored rectangle at X = 200, Y = 200, size of 400x300 pixels and radius of 10 pixels
display.clearDisplay();
display.fillRoundRect(200, 200, 400, 300, 10, 0); //Arguments are: start X, start Y, size X, size Y, radius, color
displayCurrentAction("Drawing filled rectangle with rounded edges");
display.display();
delay(DELAY_MS);
//Draw filled random colored rectangle on random location, size of 30x30 pixels, radius of 3 pixels in radnom color
display.clearDisplay();
for (int i = 0; i < 50; i++)
{
display.fillRoundRect(random(0, 799), random(0, 599), 30, 30, 3, random(0, 7));
}
displayCurrentAction("Drawing many filled rectangle with rounded edges in random colors");
display.display();
delay(DELAY_MS);
//Draw simple triangle
display.clearDisplay();
display.drawTriangle(250, 400, 550, 400, 400, 100, 0); //Arguments are: X1, Y1, X2, Y2, X3, Y3, color
display.display();
delay(DELAY_MS);
//Draw filled triangle inside simple triangle (so no display.clearDisplay() this time)
display.fillTriangle(300, 350, 500, 350, 400, 150, 0); //Arguments are: X1, Y1, X2, Y2, X3, Y3, color
displayCurrentAction("Drawing filled triangle inside exsisting one");
display.display();
delay(DELAY_MS);
//Display some grayscale image on screen. We are going to display e-radionica logo on display at location X = 100, Y = 100
//Image size is 500x332 pixels.
display.clearDisplay();
display.drawBitmap3Bit(100, 100, picture1, 500, 332); //Arguments are: start X, start Y, array variable name, size X, size Y
displayCurrentAction("Drawing a bitmap image");
display.display();
delay(DELAY_MS);
//Write some text on screen with different sizes and color
display.clearDisplay();
for (int i = 0; i < 6; i++)
{
display.setTextColor(i);
display.setTextSize(i + 1); //textSize parameter starts at 0 and goes up to 10 (larger won't fit Inkplate 6 screen)
display.setCursor(200, (i * i * 8)); //setCursor works as same as on LCD displays - sets "the cursor" at the place you want to write someting next
display.print("INKPLATE6!"); //The actual text you want to show on e-paper as String
}
displayCurrentAction("Text in different sizes and shadings");
display.display(); //To show stuff on screen, you always need to call display.display();
delay(DELAY_MS);
//Write same text on different location, but now invert colors (text is white, text background is black)
display.setTextColor(7, 0); //First argument is text color, while second argument is background color. In greyscale,
for (int i = 0; i < 6; i++)
{ //you are able to choose from 8 different colors (0-7)
display.setTextSize(i + 1);
display.setCursor(200, 300 + (i * i * 8));
display.print("INKPLATE6!");
}
display.display();
delay(DELAY_MS);
//Write text and rotate it by 90 deg. forever
int r = 0;
display.setTextSize(8);
display.setTextColor(7, 0);
while (true)
{
display.setCursor(100, 100);
display.clearDisplay(); display.clearDisplay();
display.setRotation(r); //Set rotation will sent rotation for the entire display, so you can use it sideways or upside-down display.drawLine(0, 0, 799, 599, 0); //All of those drawing fuctions originate from Adafruit GFX library, so maybe you are already familiar
display.print("INKPLATE6"); display.drawLine(799, 0, 0, 599, 0); //with those. Arguments are: start X, start Y, ending X, ending Y, color.
displayCurrentAction("Drawing two diagonal lines");
display.display(); display.display();
r++;
delay(DELAY_MS); delay(DELAY_MS);
}
//Did you know that you can change between monochrome and greyscale mode anytime? //And again, let's draw some random lines on screen!
//Just call Inkplate display(INKPLATE_1BIT) or Inkplate display(INKPLATE_3BIT) display.clearDisplay();
for (int i = 0; i < 100; i++)
{
display.drawLine(random(0, 799), random(0, 599), random(0, 799), random(0, 599), random(0, 7));
}
displayCurrentAction("Drawing 50 random lines in random colors");
display.display();
delay(DELAY_MS);
//Let's draw some random thick lines on screen!
display.clearDisplay();
for (int i = 0; i < 100; i++)
{
display.drawThickLine(random(0, 799), random(0, 599), random(0, 799), random(0, 599), random(0, 7), (float)random(1, 20));
}
displayCurrentAction("Drawing 50 random lines in random colors and thickness");
display.display();
delay(DELAY_MS);
//Let's draw some random gradient thick lines on screen!
display.clearDisplay();
for (int i = 0; i < 100; i++)
{
int startColor = random(0, 7);
int endColor = random(startColor, 7);
display.drawGradientLine(random(0, 799), random(0, 599), random(0, 799), random(0, 599), startColor, endColor, (float)random(1, 20));
}
displayCurrentAction("Drawing 50 random gradient lines in random colors and thickness");
display.display();
delay(DELAY_MS);
//Now draw one horizontal...
display.clearDisplay();
display.drawFastHLine(100, 100, 600, 0); //Arguments are: starting X, starting Y, length, color
displayCurrentAction("Drawing one horizontal line");
display.display();
delay(DELAY_MS);
//... and one vertical line
display.clearDisplay();
display.drawFastVLine(100, 100, 400, 0); //Arguments are: starting X, starting Y, length, color
displayCurrentAction("Drawing one vertical line");
display.display();
delay(DELAY_MS);
//Now, let' make a grid using only horizontal and vertical lines in random colors!
display.clearDisplay();
for (int i = 0; i < 800; i += 8)
{
display.drawFastVLine(i, 0, 600, (i / 8) & 0x0F);
}
for (int i = 0; i < 600; i += 4)
{
display.drawFastHLine(0, i, 800, (i / 8) & 0x0F);
}
displayCurrentAction("Drawing a grid using horizontal and vertical lines in different colors");
display.display();
delay(DELAY_MS);
//Draw rectangle at X = 200, Y = 200 and size of 400x300 pixels
display.clearDisplay();
display.drawRect(200, 200, 400, 300, 0); //Arguments are: start X, start Y, size X, size Y, color
displayCurrentAction("Drawing rectangle");
display.display();
delay(DELAY_MS);
//Draw rectangles on random location, size 100x150 pixels in random color
display.clearDisplay();
for (int i = 0; i < 50; i++)
{
display.drawRect(random(0, 799), random(0, 599), 100, 150, random(0, 7));
}
displayCurrentAction("Drawing many rectangles in random colors");
display.display();
delay(DELAY_MS);
//Draw filled black rectangle at X = 200, Y = 200, size of 400x300 pixels in gray color
display.clearDisplay();
display.fillRect(200, 200, 400, 300, 4); //Arguments are: start X, start Y, size X, size Y, color
displayCurrentAction("Drawing gray rectangle");
display.display();
delay(DELAY_MS);
//Draw filled random colored rectangles on random location, size of 30x30 pixels in radnom color
display.clearDisplay();
for (int i = 0; i < 50; i++)
{
display.fillRect(random(0, 799), random(0, 599), 30, 30, random(0, 7));
}
displayCurrentAction("Drawing many filled rectangles randomly in random colors");
display.display();
delay(DELAY_MS);
//Draw circle at center of a screen with radius of 75 pixels
display.clearDisplay();
display.drawCircle(400, 300, 75, 0); //Arguments are: start X, start Y, radius, color
displayCurrentAction("Drawing a circle");
display.display();
delay(DELAY_MS);
//Draw some random colored circles at random location with radius of 25 pixels in random color
display.clearDisplay();
for (int i = 0; i < 40; i++)
{
display.drawCircle(random(0, 799), random(0, 599), 25, random(0, 7));
}
displayCurrentAction("Drawing many circles randomly in random colors");
display.display();
delay(DELAY_MS);
//Draw black filled circle at center of a screen with radius of 75 pixels
display.clearDisplay();
display.fillCircle(400, 300, 75, 0); //Arguments are: start X, start Y, radius, color
displayCurrentAction("Drawing black-filled circle");
display.display();
delay(DELAY_MS);
//Draw some random colored filled circles at random location with radius of 15 pixels
display.clearDisplay();
for (int i = 0; i < 40; i++)
{
display.fillCircle(random(0, 799), random(0, 599), 15, random(0, 7));
}
displayCurrentAction("Drawing many filled circles randomly in random colors");
display.display(); //To show stuff on screen, you always need to call display.display();
delay(DELAY_MS);
//Draw rounded rectangle at X = 200, Y = 200 and size of 400x300 pixels and radius of 10 pixels
display.clearDisplay();
display.drawRoundRect(200, 200, 400, 300, 10, 0); //Arguments are: start X, start Y, size X, size Y, radius, color
displayCurrentAction("Drawing rectangle with rounded edges");
display.display();
delay(DELAY_MS);
//Draw rounded rectangles on random location, size 100x150 pixels, radius of 5 pixels in radnom color
display.clearDisplay();
for (int i = 0; i < 50; i++)
{
display.drawRoundRect(random(0, 799), random(0, 599), 100, 150, 5, random(0, 7));
}
displayCurrentAction("Drawing many rounded edges rectangles");
display.display();
delay(DELAY_MS);
//Draw filled random colored rectangle at X = 200, Y = 200, size of 400x300 pixels and radius of 10 pixels
display.clearDisplay();
display.fillRoundRect(200, 200, 400, 300, 10, 0); //Arguments are: start X, start Y, size X, size Y, radius, color
displayCurrentAction("Drawing filled rectangle with rounded edges");
display.display();
delay(DELAY_MS);
//Draw filled random colored rectangle on random location, size of 30x30 pixels, radius of 3 pixels in radnom color
display.clearDisplay();
for (int i = 0; i < 50; i++)
{
display.fillRoundRect(random(0, 799), random(0, 599), 30, 30, 3, random(0, 7));
}
displayCurrentAction("Drawing many filled rectangle with rounded edges in random colors");
display.display();
delay(DELAY_MS);
//Draw simple triangle
display.clearDisplay();
display.drawTriangle(250, 400, 550, 400, 400, 100, 0); //Arguments are: X1, Y1, X2, Y2, X3, Y3, color
display.display();
delay(DELAY_MS);
//Draw filled triangle inside simple triangle (so no display.clearDisplay() this time)
display.fillTriangle(300, 350, 500, 350, 400, 150, 0); //Arguments are: X1, Y1, X2, Y2, X3, Y3, color
displayCurrentAction("Drawing filled triangle inside exsisting one");
display.display();
delay(DELAY_MS);
//Display some grayscale image on screen. We are going to display e-radionica logo on display at location X = 100, Y = 100
//Image size is 500x332 pixels.
display.clearDisplay();
display.drawBitmap3Bit(100, 100, picture1, 500, 332); //Arguments are: start X, start Y, array variable name, size X, size Y
displayCurrentAction("Drawing a bitmap image");
display.display();
delay(DELAY_MS);
//Write some text on screen with different sizes and color
display.clearDisplay();
for (int i = 0; i < 6; i++)
{
display.setTextColor(i);
display.setTextSize(i + 1); //textSize parameter starts at 0 and goes up to 10 (larger won't fit Inkplate 6 screen)
display.setCursor(200, (i * i * 8)); //setCursor works as same as on LCD displays - sets "the cursor" at the place you want to write someting next
display.print("INKPLATE6!"); //The actual text you want to show on e-paper as String
}
displayCurrentAction("Text in different sizes and shadings");
display.display(); //To show stuff on screen, you always need to call display.display();
delay(DELAY_MS);
//Write same text on different location, but now invert colors (text is white, text background is black)
display.setTextColor(7, 0); //First argument is text color, while second argument is background color. In greyscale,
for (int i = 0; i < 6; i++)
{ //you are able to choose from 8 different colors (0-7)
display.setTextSize(i + 1);
display.setCursor(200, 300 + (i * i * 8));
display.print("INKPLATE6!");
}
display.display();
delay(DELAY_MS);
//Write text and rotate it by 90 deg. forever
int r = 0;
display.setTextSize(8);
display.setTextColor(7, 0);
while (true)
{
display.setCursor(100, 100);
display.clearDisplay();
display.setRotation(r); //Set rotation will sent rotation for the entire display, so you can use it sideways or upside-down
display.print("INKPLATE6");
display.display();
r++;
delay(DELAY_MS);
}
//Did you know that you can change between monochrome and greyscale mode anytime?
//Just call Inkplate display(INKPLATE_1BIT) or Inkplate display(INKPLATE_3BIT)
} }
//Small function that will write on the screen what function is currently in demonstration. //Small function that will write on the screen what function is currently in demonstration.
void displayCurrentAction(String text) void displayCurrentAction(String text)
{ {
display.setTextSize(2); display.setTextSize(2);
display.setCursor(2, 580); display.setCursor(2, 580);
display.print(text); display.print(text);
} }

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@ -0,0 +1,9 @@
#include "Inkplate.h"
void setup() {
}
void loop() {
}

View File

@ -21,81 +21,82 @@
#include "WiFi.h" //Include library for WiFi #include "WiFi.h" //Include library for WiFi
Inkplate display(INKPLATE_1BIT); //Create an object on Inkplate library and also set library into 1 Bit mode (Monochrome) Inkplate display(INKPLATE_1BIT); //Create an object on Inkplate library and also set library into 1 Bit mode (Monochrome)
const char* ssid = "YourWiFiSSID"; //Your WiFi SSID const char* ssid = ""; //Your WiFi SSID
const char* password = "YourPass"; //Your WiFi password const char* password = ""; //Your WiFi password
void setup() { void setup() {
display.begin(); //Init Inkplate library (you should call this function ONLY ONCE) display.begin(); //Init Inkplate library (you should call this function ONLY ONCE)
display.clearDisplay(); //Clear frame buffer of display display.clearDisplay(); //Clear frame buffer of display
display.display(); //Put clear image on display display.display(); //Put clear image on display
display.print("Connecting to WiFi..."); display.print("Connecting to WiFi...");
display.partialUpdate();
//Connect to the WiFi network.
WiFi.mode(WIFI_MODE_STA);
WiFi.begin(ssid, password);
while (WiFi.status() != WL_CONNECTED) {
delay(500);
display.print(".");
display.partialUpdate(); display.partialUpdate();
}
display.println("\nWiFi OK! Downloading...");
display.partialUpdate();
//Draw the first image from web. //Connect to the WiFi network.
//Monochromatic bitmap with 1 bit depth. Images like this load quickest. WiFi.mode(WIFI_MODE_STA);
//NOTE: Both drawBitmapFromWeb methods allow for an optional fourth "invert" parameter. Setting this parameter to true WiFi.begin(ssid, password);
//will flip all colors on the image, making black white and white black. This may be necessary when exporting bitmaps from while (WiFi.status() != WL_CONNECTED) {
//certain softwares. delay(500);
//Photo taken by: Roberto Fernandez display.print(".");
if(!display.drawBitmapFromWeb("https://varipass.org/neowise_mono.bmp", 0, 0, true)) { display.partialUpdate();
//If is something failed (wrong filename or wrong bitmap format), write error message on the screen. }
//REMEMBER! You can only use Windows Bitmap file with color depth of 1, 4, 8 or 24 bits with no compression! display.println("\nWiFi OK! Downloading...");
display.println("Image open error"); display.partialUpdate();
display.display();
}
display.display();
//Draw the second image from web, this time using a HTTPClient to fetch the response manually. //Draw the first image from web.
//Full color 24 bit images are large and take a long time to load, will take around 20 secs. //Monochromatic bitmap with 1 bit depth. Images like this load quickest.
HTTPClient http; //NOTE: Both drawBitmapFromWeb methods allow for an optional fifth "invert" parameter. Setting this parameter to true
//Set parameters to speed up the download process. //will flip all colors on the image, making black white and white black. This may be necessary when exporting bitmaps from
http.getStream().setNoDelay(true); //certain softwares.
http.getStream().setTimeout(1); //Forth parameter will dither the image.
//Photo taken by: Roberto Fernandez
//Photo taken by: Roberto Fernandez if (!display.drawBitmapFromWeb("https://varipass.org/neowise_mono.bmp", 0, 0, false, true)) {
http.begin("https://varipass.org/neowise.bmp");
//Check response code.
int httpCode = http.GET();
if (httpCode == 200) {
//Get the response length and make sure it is not 0.
int32_t len = http.getSize();
if (len > 0) {
if(!display.drawBitmapFromWeb(http.getStreamPtr(), 0, 0, len)) {
//If is something failed (wrong filename or wrong bitmap format), write error message on the screen. //If is something failed (wrong filename or wrong bitmap format), write error message on the screen.
//REMEMBER! You can only use Windows Bitmap file with color depth of 1, 4, 8 or 24 bits with no compression! //REMEMBER! You can only use Windows Bitmap file with color depth of 1, 4, 8 or 24 bits with no compression!
display.println("Image open error"); display.println("Image open error");
display.display(); display.display();
} }
display.display(); display.display();
//Draw the second image from web, this time using a HTTPClient to fetch the response manually.
//Full color 24 bit images are large and take a long time to load, will take around 20 secs.
HTTPClient http;
//Set parameters to speed up the download process.
http.getStream().setNoDelay(true);
http.getStream().setTimeout(1);
//Photo taken by: Roberto Fernandez
http.begin("https://varipass.org/neowise.bmp");
//Check response code.
int httpCode = http.GET();
if (httpCode == 200) {
//Get the response length and make sure it is not 0.
int32_t len = http.getSize();
if (len > 0) {
if (!display.drawBitmapFromWeb(http.getStreamPtr(), 0, 0, len)) {
//If is something failed (wrong filename or wrong bitmap format), write error message on the screen.
//REMEMBER! You can only use Windows Bitmap file with color depth of 1, 4, 8 or 24 bits with no compression!
display.println("Image open error");
display.display();
}
display.display();
}
else {
display.println("Invalid response length");
display.display();
}
} }
else { else {
display.println("Invalid response length"); display.println("HTTP error");
display.display(); display.display();
} }
}
else {
display.println("HTTP error");
display.display();
}
http.end(); http.end();
WiFi.mode(WIFI_OFF); WiFi.mode(WIFI_OFF);
} }
void loop() { void loop() {
//Nothing... //Nothing...
} }

View File

@ -27,42 +27,46 @@ Inkplate display(INKPLATE_1BIT); //Create an object on Inkplate library and a
SdFile file; //Create SdFile object used for accessing files on SD card SdFile file; //Create SdFile object used for accessing files on SD card
void setup() { void setup() {
display.begin(); //Init Inkplate library (you should call this function ONLY ONCE) Serial.begin(115200);
display.clearDisplay(); //Clear frame buffer of display
display.display(); //Put clear image on display
//Init SD card. Display if SD card is init propery or not. display.begin(); //Init Inkplate library (you should call this function ONLY ONCE)
if (display.sdCardInit()) { display.clearDisplay(); //Clear frame buffer of display
display.println("SD Card OK! Reading image..."); display.display(); //Put clear image on display
display.partialUpdate();
//If card is properly init, try to load image and display it on e-paper at position X=0, Y=0 //Init SD card. Display if SD card is init propery or not.
//NOTE: Both drawBitmapFromSD methods allow for an optional fourth "invert" parameter. Setting this parameter to true if (display.sdCardInit()) {
//will flip all colors on the image, making black white and white black. This may be necessary when exporting bitmaps from display.println("SD Card OK! Reading image...");
//certain softwares. display.partialUpdate();
if(!display.drawBitmapFromSD("image1.bmp", 0, 0)) {
//If is something failed (wrong filename or wrong bitmap format), write error message on the screen. //If card is properly init, try to load image and display it on e-paper at position X=0, Y=0
//REMEMBER! You can only use Windows Bitmap file with color depth of 1, 4, 8 or 24 bits with no compression! //NOTE: Both drawBitmapFromSD methods allow for an optional fourth "invert" parameter. Setting this parameter to true
display.println("Image open error"); //will flip all colors on the image, making black white and white black. This may be necessary when exporting bitmaps from
display.display(); //certain softwares.
if (!display.drawBitmapFromSD("image1.bmp", 0, 0, 1)) {
//If is something failed (wrong filename or wrong bitmap format), write error message on the screen.
//REMEMBER! You can only use Windows Bitmap file with color depth of 1, 4, 8 or 24 bits with no compression!
//You can turn of dithering for somewhat faster image load by changing the last 1 to 0, or removing the 1 argument completely
display.println("Image open error");
display.display();
}
display.display();
} }
display.display(); else {
} else { //If SD card init not success, display error on screen and stop the program (using infinite loop)
//If SD card init not success, display error on screen and stop the program (using infinite loop) display.println("SD Card error!");
display.println("SD Card error!"); display.partialUpdate();
display.partialUpdate(); while (true);
while(true); }
} delay(5000);
delay(5000);
//Now try to load image using SdFat library class (for more advanced users) and display image on epaper. //Now try to load image using SdFat library class (for more advanced users) and display image on epaper.
if(file.open("image2.bmp", O_RDONLY)) { if (file.open("image2.bmp", O_RDONLY)) {
display.drawBitmapFromSD(&file, 0, 0); display.drawBitmapFromSD(&file, 0, 0);
display.display(); display.display();
} }
} }
void loop() { void loop() {
//Nothing... //Nothing...
} }

View File

@ -55,11 +55,18 @@ Inkplate display(INKPLATE_1BIT);
Network network; Network network;
// Contants used for drawing icons // Contants used for drawing icons
char abbrs[32][16] = {"sn", "sl", "h", "t", "hr", "lr", "s", "hc", "lc", "c"}; char abbrs[32][16] ={ "sn", "sl", "h", "t", "hr", "lr", "s", "hc", "lc", "c" };
const uint8_t *logos[16] = {icon_sn, icon_sl, icon_h, icon_t, icon_hr, icon_lr, icon_s, icon_hc, icon_lc, icon_c}; const uint8_t *logos[16] ={ icon_sn, icon_sl, icon_h, icon_t, icon_hr, icon_lr, icon_s, icon_hc, icon_lc, icon_c };
const uint8_t *s_logos[16] ={ icon_s_sn, icon_s_sl, icon_s_h, icon_s_t, icon_s_hr, icon_s_lr, icon_s_s, icon_s_hc, icon_s_lc, icon_s_c };
char abbr1[16];
char abbr2[16];
char abbr3[16];
char abbr4[16];
// Variables for storing temperature // Variables for storing temperature
char temps[8][4] = { char temps[8][4] ={
"0F", "0F",
"0F", "0F",
"0F", "0F",
@ -67,7 +74,7 @@ char temps[8][4] = {
}; };
// Variables for storing days of the week // Variables for storing days of the week
char days[8][4] = { char days[8][4] ={
"", "",
"", "",
"", "",
@ -138,7 +145,7 @@ void loop()
// Get all relevant data, see Network.cpp for info // Get all relevant data, see Network.cpp for info
network.getTime(currentTime); network.getTime(currentTime);
network.getDays(days[0], days[1], days[2], days[3]); network.getDays(days[0], days[1], days[2], days[3]);
network.getData(city, temps[0], temps[1], temps[2], temps[3], currentTemp, currentWind, currentTime, currentWeather, currentWeatherAbbr); network.getData(city, temps[0], temps[1], temps[2], temps[3], currentTemp, currentWind, currentTime, currentWeather, currentWeatherAbbr, abbr1, abbr2, abbr3, abbr4);
// Draw data, see functions below for info // Draw data, see functions below for info
drawWeather(); drawWeather();
@ -153,6 +160,8 @@ void loop()
else else
display.partialUpdate(); display.partialUpdate();
// Go to sleep before checking again // Go to sleep before checking again
esp_sleep_enable_timer_wakeup(1000L * DELAY_MS); esp_sleep_enable_timer_wakeup(1000L * DELAY_MS);
(void)esp_light_sleep_start(); (void)esp_light_sleep_start();
@ -220,38 +229,66 @@ void drawTemps()
display.setTextSize(1); display.setTextSize(1);
display.setTextColor(WHITE, BLACK); display.setTextColor(WHITE, BLACK);
display.setCursor(1 * rectSpacing + 0 * rectWidth + textMargin, 300 + textMargin + 70); display.setCursor(1 * rectSpacing + 0 * rectWidth + textMargin, 300 + textMargin + 40);
display.println(days[0]); display.println(days[0]);
display.setCursor(2 * rectSpacing + 1 * rectWidth + textMargin, 300 + textMargin + 70); display.setCursor(2 * rectSpacing + 1 * rectWidth + textMargin, 300 + textMargin + 40);
display.println(days[1]); display.println(days[1]);
display.setCursor(3 * rectSpacing + 2 * rectWidth + textMargin, 300 + textMargin + 70); display.setCursor(3 * rectSpacing + 2 * rectWidth + textMargin, 300 + textMargin + 40);
display.println(days[2]); display.println(days[2]);
display.setCursor(4 * rectSpacing + 3 * rectWidth + textMargin, 300 + textMargin + 70); display.setCursor(4 * rectSpacing + 3 * rectWidth + textMargin, 300 + textMargin + 40);
display.println(days[3]); display.println(days[3]);
// Drawing temperature values into black rectangles //Drawing temperature values into black rectangles
display.setFont(&Roboto_Light_48); display.setFont(&Roboto_Light_48);
display.setTextSize(1); display.setTextSize(1);
display.setTextColor(WHITE, BLACK); display.setTextColor(WHITE, BLACK);
display.setCursor(1 * rectSpacing + 0 * rectWidth + textMargin, 300 + textMargin + 160); display.setCursor(1 * rectSpacing + 0 * rectWidth + textMargin, 300 + textMargin + 120);
display.print(temps[0]); display.print(temps[0]);
display.println(F("C")); display.println(F("C"));
display.setCursor(2 * rectSpacing + 1 * rectWidth + textMargin, 300 + textMargin + 160); display.setCursor(2 * rectSpacing + 1 * rectWidth + textMargin, 300 + textMargin + 120);
display.print(temps[1]); display.print(temps[1]);
display.println(F("C")); display.println(F("C"));
display.setCursor(3 * rectSpacing + 2 * rectWidth + textMargin, 300 + textMargin + 160); display.setCursor(3 * rectSpacing + 2 * rectWidth + textMargin, 300 + textMargin + 120);
display.print(temps[2]); display.print(temps[2]);
display.println(F("C")); display.println(F("C"));
display.setCursor(4 * rectSpacing + 3 * rectWidth + textMargin, 300 + textMargin + 160); display.setCursor(4 * rectSpacing + 3 * rectWidth + textMargin, 300 + textMargin + 120);
display.print(temps[3]); display.print(temps[3]);
display.println(F("C")); display.println(F("C"));
for (int i = 0; i < 18; ++i)
{
//If found draw specified icon
if (strcmp(abbr1, abbrs[i]) == 0)
display.drawBitmap(1 * rectSpacing + 0 * rectWidth + textMargin, 300 + textMargin + 150, s_logos[i], 48, 48, WHITE, BLACK);
}
for (int i = 0; i < 18; ++i)
{
//If found draw specified icon
if (strcmp(abbr2, abbrs[i]) == 0)
display.drawBitmap(2 * rectSpacing + 1 * rectWidth + textMargin, 300 + textMargin + 150, s_logos[i], 48, 48, WHITE, BLACK);
}
for (int i = 0; i < 18; ++i)
{
//If found draw specified icon
if (strcmp(abbr3, abbrs[i]) == 0)
display.drawBitmap(3 * rectSpacing + 2 * rectWidth + textMargin, 300 + textMargin + 150, s_logos[i], 48, 48, WHITE, BLACK);
}
for (int i = 0; i < 18; ++i)
{
//If found draw specified icon
if (strcmp(abbr4, abbrs[i]) == 0)
display.drawBitmap(4 * rectSpacing + 3 * rectWidth + textMargin, 300 + textMargin + 150, s_logos[i], 48, 48, WHITE, BLACK);
}
} }
// Current weather drawing function // Current weather drawing function

View File

@ -3,20 +3,15 @@
#include "Network.h" #include "Network.h"
#include <WiFi.h> #include <WiFi.h>
#include <WiFiMulti.h>
#include <HTTPClient.h> #include <HTTPClient.h>
#include <WiFiClientSecure.h>
#include <ArduinoJson.h> #include <ArduinoJson.h>
// WiFiMulti object declaration
WiFiMulti WiFiMulti;
// Static Json from ArduinoJson library // Static Json from ArduinoJson library
StaticJsonDocument<6000> doc; StaticJsonDocument<6000> doc;
// Declared week days // Declared week days
char weekDays[8][8] = { char weekDays[8][8] ={
"Mon", "Mon",
"Tue", "Tue",
"Wed", "Wed",
@ -30,25 +25,27 @@ void Network::begin(char *city)
{ {
// Initiating wifi, like in BasicHttpClient example // Initiating wifi, like in BasicHttpClient example
WiFi.mode(WIFI_STA); WiFi.mode(WIFI_STA);
WiFiMulti.addAP(ssid, pass); WiFi.begin(ssid, pass);
Serial.print(F("Waiting for WiFi to connect...")); if (WiFi.status() != WL_CONNECTED) {
while ((WiFiMulti.run() != WL_CONNECTED)) WiFi.reconnect();
{
// Printing a dot to Serial monitor every second while waiting to connect delay(5000);
Serial.print(F("."));
delay(1000); Serial.println(F("Waiting for WiFi to reconnect..."));
while ((WiFi.status() != WL_CONNECTED))
{
// Prints a dot every second that wifi isn't connected
Serial.print(F("."));
delay(1000);
}
} }
Serial.println(F(" connected"));
// Find internet time // Find internet time
setTime(); setTime();
// Search for given cities woeid // Search for given cities woeid
findCity(city); findCity(city);
// reduce power by making WiFi module sleep
WiFi.setSleep(1);
} }
// Gets time from ntp server // Gets time from ntp server
@ -87,11 +84,22 @@ void formatWind(char *str, float wind)
dtostrf(wind, 2, 0, str); dtostrf(wind, 2, 0, str);
} }
void Network::getData(char *city, char *temp1, char *temp2, char *temp3, char *temp4, char *currentTemp, char *currentWind, char *currentTime, char *currentWeather, char *currentWeatherAbbr) void Network::getData(char *city, char *temp1, char *temp2, char *temp3, char *temp4, char *currentTemp, char *currentWind, char *currentTime, char *currentWeather, char *currentWeatherAbbr, char* abbr1, char* abbr2, char* abbr3, char* abbr4)
{ {
// Return if wifi isn't connected // Reconnect if wifi isn't connected
if (WiFi.status() != WL_CONNECTED) if (WiFi.status() != WL_CONNECTED) {
return; WiFi.reconnect();
delay(5000);
Serial.println(F("Waiting for WiFi to reconnect..."));
while ((WiFi.status() != WL_CONNECTED))
{
// Prints a dot every second that wifi isn't connected
Serial.print(F("."));
delay(1000);
}
}
// Wake up if sleeping and save inital state // Wake up if sleeping and save inital state
bool sleep = WiFi.getSleep(); bool sleep = WiFi.getSleep();
@ -138,6 +146,11 @@ void Network::getData(char *city, char *temp1, char *temp2, char *temp3, char *t
strcpy(currentWeather, doc["consolidated_weather"][0]["weather_state_name"].as<char *>()); strcpy(currentWeather, doc["consolidated_weather"][0]["weather_state_name"].as<char *>());
strcpy(currentWeatherAbbr, doc["consolidated_weather"][0]["weather_state_abbr"].as<char *>()); strcpy(currentWeatherAbbr, doc["consolidated_weather"][0]["weather_state_abbr"].as<char *>());
strcpy(abbr1, doc["consolidated_weather"][0]["weather_state_abbr"].as<char *>());
strcpy(abbr2, doc["consolidated_weather"][1]["weather_state_abbr"].as<char *>());
strcpy(abbr3, doc["consolidated_weather"][2]["weather_state_abbr"].as<char *>());
strcpy(abbr4, doc["consolidated_weather"][3]["weather_state_abbr"].as<char *>());
formatTemp(temp1, doc["consolidated_weather"][0][F("the_temp")].as<float>()); formatTemp(temp1, doc["consolidated_weather"][0][F("the_temp")].as<float>());
formatTemp(temp2, doc["consolidated_weather"][1][F("the_temp")].as<float>()); formatTemp(temp2, doc["consolidated_weather"][1][F("the_temp")].as<float>());
formatTemp(temp3, doc["consolidated_weather"][2][F("the_temp")].as<float>()); formatTemp(temp3, doc["consolidated_weather"][2][F("the_temp")].as<float>());
@ -201,9 +214,20 @@ void Network::getDays(char *day, char *day1, char *day2, char *day3)
void Network::findCity(char *city) void Network::findCity(char *city)
{ {
// If not connected to wifi, return // If not connected to wifi reconnect wifi
if (WiFi.status() != WL_CONNECTED) if (WiFi.status() != WL_CONNECTED) {
return; WiFi.reconnect();
delay(5000);
Serial.println(F("Waiting for WiFi to reconnect..."));
while ((WiFi.status() != WL_CONNECTED))
{
// Prints a dot every second that wifi isn't connected
Serial.print(F("."));
delay(1000);
}
}
// Wake wifi module and save initial state // Wake wifi module and save initial state
bool sleep = WiFi.getSleep(); bool sleep = WiFi.getSleep();

View File

@ -24,7 +24,7 @@ public:
// Functions we can access in main file // Functions we can access in main file
void begin(char *city); void begin(char *city);
void getTime(char *timeStr); void getTime(char *timeStr);
void getData(char *city, char *temp1, char *temp2, char *temp3, char *temp4, char *currentTemp, char *currentWind, char *currentTime, char *currentWeather, char *currentWeatherAbbr); void getData(char *city, char *temp1, char *temp2, char *temp3, char *temp4, char *currentTemp, char *currentWind, char *currentTime, char *currentWeather, char *currentWeatherAbbr, char* abbr1, char* abbr2, char* abbr3, char* abbr4);
void getDays(char *day, char *day1, char *day2, char *day3); void getDays(char *day, char *day1, char *day2, char *day3);
// Used to store loaction woeid (world id), set in findCity() // Used to store loaction woeid (world id), set in findCity()

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@ -15,16 +15,16 @@ if not os.path.isdir("./binary_icons"):
for file in os.listdir("./icons"): for file in os.listdir("./icons"):
im = Image.open("./icons/" + file) im = Image.open("./icons/" + file)
im = im.resize((152, 152)) im = im.resize((48, 48))
alp = im.split()[-1] alp = im.split()[-1]
s = [0 for x in range(152 * 152)] s = [0 for x in range(48 * 48)]
for y in range(152): for y in range(48):
for x in range(152): for x in range(48):
# print(im.getpixel((x, y))) # print(im.getpixel((x, y)))
if alp.getpixel((x, y)) > 128: if alp.getpixel((x, y)) > 128:
s[(x + 152 * y) // 8] |= 1 << (7 - (x + 152 * y) % 8) s[(x + 48 * y) // 8] |= 1 << (7 - (x + 48 * y) % 8)
with open("./binary_icons/icon_" + file[:-4] + ".h", "w") as f: with open("./binary_icons/icon_s_" + file[:-4] + ".h", "w") as f:
print("const uint8_t icon_" + file[:-4] + "[] PROGMEM = {", file=f) print("const uint8_t icon_s_" + file[:-4] + "[] PROGMEM = {", file=f)
print(",".join(list(map(hex, s))), file=f) print(",".join(list(map(hex, s))), file=f)
print("};", file=f) print("};", file=f)

View File

@ -12,4 +12,15 @@
#include "binary_icons/icon_sn.h" #include "binary_icons/icon_sn.h"
#include "binary_icons/icon_t.h" #include "binary_icons/icon_t.h"
#include "binary_icons/icon_s_c.h"
#include "binary_icons/icon_s_h.h"
#include "binary_icons/icon_s_hc.h"
#include "binary_icons/icon_s_hr.h"
#include "binary_icons/icon_s_lc.h"
#include "binary_icons/icon_s_lr.h"
#include "binary_icons/icon_s_s.h"
#include "binary_icons/icon_s_sl.h"
#include "binary_icons/icon_s_sn.h"
#include "binary_icons/icon_s_t.h"
#endif #endif

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