Modify web example to show manual loading.
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@ -21,6 +21,7 @@
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*/
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#include "Inkplate.h" //Include Inkplate library to the sketch
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#include "HTTPClient.h" //Include library for HTTPClient
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#include "WiFi.h" //Include library for WiFi
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Inkplate display(INKPLATE_1BIT); //Create an object on Inkplate library and also set library into 1 Bit mode (Monochrome)
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SdFile file; //Create SdFile object used for accessing files on SD card
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@ -61,16 +62,41 @@ void setup() {
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}
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display.display();
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//Draw the second image from web.
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//Draw the second image from web, this time using a HTTPClient to fetch the response manually.
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//Full color 24 bit images are large and take a long time to load, will take around 20 secs.
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HTTPClient http;
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//Set parameters to speed up the download process.
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http.getStream().setNoDelay(true);
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http.getStream().setTimeout(1);
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//Photo taken by: Roberto Fernandez
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if(!display.drawBitmapFromWeb("https://varipass.org/neowise.bmp", 0, 0)) {
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http.begin("https://varipass.org/neowise.bmp");
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//Check response code.
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int httpCode = http.GET();
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if (httpCode == 200) {
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//Get the response length and make sure it is not 0.
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int32_t len = http.getSize();
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if (len > 0) {
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if(!display.drawBitmapFromWeb(http.getStreamPtr(), 0, 0, len)) {
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//If is something failed (wrong filename or wrong bitmap format), write error message on the screen.
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//REMEMBER! You can only use Windows Bitmap file with color depth of 1 or 24 bits with no compression!
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display.println("Image open error");
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display.display();
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}
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display.display();
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}
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else {
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display.println("Invalid response length");
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display.display();
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}
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}
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else {
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display.println("HTTP error");
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display.display();
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}
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http.end();
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WiFi.mode(WIFI_OFF);
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}
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