/* 10_Inkplate_Web_Server example for e-radionica.com Inkplate 6 For this example you will need a micro USB cable, Inkplate 6 and a device with WiFi and Internet brower (PC, Laptop, Smartphone, ...). Select "Inkplate 6(ESP32)" from Tools -> Board menu. Don't have "Inkplate 6(ESP32)" option? Follow our tutorial and add it: https://e-radionica.com/en/blog/add-inkplate-6-to-arduino-ide/ This example will show you how you can use Inkplate as a small and simple standlone Web Server. You need to connect to Inkplate with WiFi and open IP address shown on Inkplate display. After opening IP address, you will se text box where you can type some text and after that you press "Send to display". Text will apper on Inkplate display! This is just simple example what you can do with it and of course, you can create much more complex stuff. HINT: You can change WiFi name and password of your Inkplate WIFi Access point by changing ssid and pass in #define macros! Want to learn more about Inkplate? Visit www.inkplate.io Looking to get support? Write on our forums: http://forum.e-radionica.com/en/ 15 July 2020 by e-radionica.com */ #include //Include ESP32 WiFi library #include //Include ESP32 WiFi library for AP #include //Include ESP32 library for Web server #include "Inkplate.h" //Include Inkplate library to the sketch #include "htmlCode.h" //Include .h file where we stored out html code of our web page #define ssid "Inkplate6" #define pass "e-radionica" Inkplate display(INKPLATE_1BIT); //Create an object on Inkplate library and also set library into 1 Bit mode (Monochrome) WebServer server(80); //Create Web server on port 80 (HTTP port number) IPAddress serverIP; String txt; void setup() { display.begin(); //Init Inkplate library (you should call this function ONLY ONCE) display.clearDisplay(); //Clear frame buffer of display display.display(); //Put clear image on display display.setTextSize(3); //Scale text to be two times bigger then original (5x7 px) display.setTextColor(BLACK, WHITE); //Set text color to black and background color to white display.setTextWrap(true); //If text does not fit on screen, send it to new line WiFi.begin(); //Init. WiFi library WiFi.mode(WIFI_AP); //Set WiFi to Access point mode WiFi.softAP(ssid, pass); //Set SSID (WiFi name) and password for Access point serverIP = WiFi.softAPIP(); //Get the server IP address server.on("/", handleRoot); //If you open homepage, go to handle root function server.on("/string/{}", handleString); //If you send some text to Inkplate, go to handleString function. Note that {} brackets at the end of address. That means that web address has some arguments (our text!). server.begin(); //Start the web server updatePaper(); } void loop() { server.handleClient(); //You have to constantly read if there is any new client connected to web server } void updateHTML() { //This function will send response to client and send HTML code of our web page server.send(200, "text/html", s); } void handleRoot() { //This function will send response to client if client open a root (homepage) of our web page updateHTML(); } void handleString() { //This function will send response to client, send HTML code of web page, get the text from argument sent in web page address and refresh screen with new text txt = server.arg(0); updateHTML(); updatePaper(); } void updatePaper() { //This function updates screen with new data (text) display.clearDisplay(); //Clear everything from epaper frame buffer display.setCursor(20, 40); //Print out instruction on how to connect to Inkplate WiFi and how to open a web page display.print("Connect to "); display.print(ssid); display.println(" WiFi with pass: "); display.setCursor(240, 100); display.println(pass); display.setCursor(100, 150); display.print("Open Your web browser and open"); display.setCursor(240, 210); display.print("http://"); display.print(serverIP); display.println('/'); display.println(); display.fillRect(10, 240, 780, 4, BLACK); display.println("User text:"); //Print out what user typed in web page display.print(txt); display.display(); //Send everything to screen (refresh the screen) }