/* 2_Basic_grayscale example for e-radionica.com Inkplate 6 For this example you will need only USB cable and Inkplate 6 Select "Inkplate 6(ESP32)" from Tools -> Board menu. Don't have "Inkplate 6(ESP32)" option? Follow our tutorial and add it: https://e-radionica.com/en/blog/add-inkplate-6-to-arduino-ide/ This example will show you how you can draw some simple graphics using Adafruit GFX functions. Yes, Inkplate library is 100% compatible with GFX lib! Learn more about Adafruit GFX: https://learn.adafruit.com/adafruit-gfx-graphics-library Inkplate will be used in grayscale mode which is 3 bit, so you can have up to 8 different colors (black, 6 gray colors and white) Color is represented by number, where number 0 means black and number 7 means white, while everything in between are shades of gray. Want to learn more about Inkplate? Visit www.inkplate.io Looking to get support? Write on our forums: http://forum.e-radionica.com/en/ 15 July 2020 by e-radionica.com */ #include "Inkplate.h" //Include Inkplate library to the sketch #include "image.h" //Include image file that holds grayscale image data. You can see it in next tab inside Arduino IDE. Inkplate display(INKPLATE_3BIT); //Create object on Inkplate library and set library to work in grayscale mode (3-bit) //Other option is monochrome mode, which is demonstrated in next example "2-Inkplate_basic_monochrome" #define DELAY_MS 5000 //Delay in milliseconds between screen refresh. Refreshing e-paper screens more often than 5s is not recommended \ //Want to refresh faster? Use partial update! Find example in "3-Inkplate-basic_partial_update" void setup() { display.begin(); //Init library (you should call this function ONLY ONCE) display.clearDisplay(); //Clear any data that may have been in (software) frame buffer. //(NOTE! This does not clean image on screen, it only clears it in the frame buffer inside ESP32). display.clean(); //Clear everything that has previously been on a screen display.setTextColor(0, 7); display.setCursor(150, 320); display.setTextSize(4); display.print("Welcome to Inkplate 6!"); display.display(); //Write hello message delay(5000); //Wait a little bit } void loop() { //Example will demostrate funcionality one by one. You always first set everything in the frame buffer and afterwards you show //it on the screen using display.display(). //Let'sstart by drawing pixel at x = 100 and y = 50 location display.clearDisplay(); //Clear everytning that is inside frame buffer in ESP32 display.drawPixel(100, 50, 0); //Draw one black pixel at X = 100, Y = 50 position in 0 (BLACK) color displayCurrentAction("Drawing a pixel"); //Function which writes small text at bottom left indicating what's currently done //NOTE: you do not need displayCurrentAction function to use Inkplate! display.display(); //Send image to display. You need to call this one each time you want to transfer frame buffer to the screen. delay(DELAY_MS); //Wait a little bit //Now, let's draw some random pixels! display.clearDisplay(); //Clear everything that is inside frame buffer in ESP32 for (int i = 0; i < 1000; i++) { //Write 1000 random colored pixels at random locations display.drawPixel(random(0, 799), random(0, 599), random(0, 7)); //We are setting color of the pixels using numbers from 0 to 7, } //where 0 mens black, 7 white and gray is in between displayCurrentAction("Drawing 600 random pixels in random colors"); display.display(); //Write everything from frame buffer to screen delay(DELAY_MS); //Wait //Draw two diagonal lines accros screen display.clearDisplay(); display.drawLine(0, 0, 799, 599, 0); //All of those drawing fuctions originate from Adafruit GFX library, so maybe you are already familiar display.drawLine(799, 0, 0, 599, 0); //with those. Arguments are: start X, start Y, ending X, ending Y, color. displayCurrentAction("Drawing two diagonal lines"); display.display(); delay(DELAY_MS); //And again, let's draw some random lines on screen! display.clearDisplay(); for (int i = 0; i < 100; i++) { display.drawLine(random(0, 799), random(0, 599), random(0, 799), random(0, 599), random(0, 7)); } displayCurrentAction("Drawing 50 random lines in random colors"); display.display(); delay(DELAY_MS); //Let's draw some random thick lines on screen! display.clearDisplay(); for (int i = 0; i < 100; i++) { display.drawThickLine(random(0, 799), random(0, 599), random(0, 799), random(0, 599), random(0, 7), (float)random(1, 20)); } displayCurrentAction("Drawing 50 random lines in random colors and thickness"); display.display(); delay(DELAY_MS); //Let's draw some random gradient thick lines on screen! display.clearDisplay(); for (int i = 0; i < 100; i++) { int startColor = random(0, 7); int endColor = random(startColor, 7); display.drawGradientLine(random(0, 799), random(0, 599), random(0, 799), random(0, 599), startColor, endColor, (float)random(1, 20)); } displayCurrentAction("Drawing 50 random gradient lines in random colors and thickness"); display.display(); delay(DELAY_MS); //Now draw one horizontal... display.clearDisplay(); display.drawFastHLine(100, 100, 600, 0); //Arguments are: starting X, starting Y, length, color displayCurrentAction("Drawing one horizontal line"); display.display(); delay(DELAY_MS); //... and one vertical line display.clearDisplay(); display.drawFastVLine(100, 100, 400, 0); //Arguments are: starting X, starting Y, length, color displayCurrentAction("Drawing one vertical line"); display.display(); delay(DELAY_MS); //Now, let' make a grid using only horizontal and vertical lines in random colors! display.clearDisplay(); for (int i = 0; i < 800; i += 8) { display.drawFastVLine(i, 0, 600, (i / 8) & 0x0F); } for (int i = 0; i < 600; i += 4) { display.drawFastHLine(0, i, 800, (i / 8) & 0x0F); } displayCurrentAction("Drawing a grid using horizontal and vertical lines in different colors"); display.display(); delay(DELAY_MS); //Draw rectangle at X = 200, Y = 200 and size of 400x300 pixels display.clearDisplay(); display.drawRect(200, 200, 400, 300, 0); //Arguments are: start X, start Y, size X, size Y, color displayCurrentAction("Drawing rectangle"); display.display(); delay(DELAY_MS); //Draw rectangles on random location, size 100x150 pixels in random color display.clearDisplay(); for (int i = 0; i < 50; i++) { display.drawRect(random(0, 799), random(0, 599), 100, 150, random(0, 7)); } displayCurrentAction("Drawing many rectangles in random colors"); display.display(); delay(DELAY_MS); //Draw filled black rectangle at X = 200, Y = 200, size of 400x300 pixels in gray color display.clearDisplay(); display.fillRect(200, 200, 400, 300, 4); //Arguments are: start X, start Y, size X, size Y, color displayCurrentAction("Drawing gray rectangle"); display.display(); delay(DELAY_MS); //Draw filled random colored rectangles on random location, size of 30x30 pixels in radnom color display.clearDisplay(); for (int i = 0; i < 50; i++) { display.fillRect(random(0, 799), random(0, 599), 30, 30, random(0, 7)); } displayCurrentAction("Drawing many filled rectangles randomly in random colors"); display.display(); delay(DELAY_MS); //Draw circle at center of a screen with radius of 75 pixels display.clearDisplay(); display.drawCircle(400, 300, 75, 0); //Arguments are: start X, start Y, radius, color displayCurrentAction("Drawing a circle"); display.display(); delay(DELAY_MS); //Draw some random colored circles at random location with radius of 25 pixels in random color display.clearDisplay(); for (int i = 0; i < 40; i++) { display.drawCircle(random(0, 799), random(0, 599), 25, random(0, 7)); } displayCurrentAction("Drawing many circles randomly in random colors"); display.display(); delay(DELAY_MS); //Draw black filled circle at center of a screen with radius of 75 pixels display.clearDisplay(); display.fillCircle(400, 300, 75, 0); //Arguments are: start X, start Y, radius, color displayCurrentAction("Drawing black-filled circle"); display.display(); delay(DELAY_MS); //Draw some random colored filled circles at random location with radius of 15 pixels display.clearDisplay(); for (int i = 0; i < 40; i++) { display.fillCircle(random(0, 799), random(0, 599), 15, random(0, 7)); } displayCurrentAction("Drawing many filled circles randomly in random colors"); display.display(); //To show stuff on screen, you always need to call display.display(); delay(DELAY_MS); //Draw rounded rectangle at X = 200, Y = 200 and size of 400x300 pixels and radius of 10 pixels display.clearDisplay(); display.drawRoundRect(200, 200, 400, 300, 10, 0); //Arguments are: start X, start Y, size X, size Y, radius, color displayCurrentAction("Drawing rectangle with rounded edges"); display.display(); delay(DELAY_MS); //Draw rounded rectangles on random location, size 100x150 pixels, radius of 5 pixels in radnom color display.clearDisplay(); for (int i = 0; i < 50; i++) { display.drawRoundRect(random(0, 799), random(0, 599), 100, 150, 5, random(0, 7)); } displayCurrentAction("Drawing many rounded edges rectangles"); display.display(); delay(DELAY_MS); //Draw filled random colored rectangle at X = 200, Y = 200, size of 400x300 pixels and radius of 10 pixels display.clearDisplay(); display.fillRoundRect(200, 200, 400, 300, 10, 0); //Arguments are: start X, start Y, size X, size Y, radius, color displayCurrentAction("Drawing filled rectangle with rounded edges"); display.display(); delay(DELAY_MS); //Draw filled random colored rectangle on random location, size of 30x30 pixels, radius of 3 pixels in radnom color display.clearDisplay(); for (int i = 0; i < 50; i++) { display.fillRoundRect(random(0, 799), random(0, 599), 30, 30, 3, random(0, 7)); } displayCurrentAction("Drawing many filled rectangle with rounded edges in random colors"); display.display(); delay(DELAY_MS); //Draw simple triangle display.clearDisplay(); display.drawTriangle(250, 400, 550, 400, 400, 100, 0); //Arguments are: X1, Y1, X2, Y2, X3, Y3, color display.display(); delay(DELAY_MS); //Draw filled triangle inside simple triangle (so no display.clearDisplay() this time) display.fillTriangle(300, 350, 500, 350, 400, 150, 0); //Arguments are: X1, Y1, X2, Y2, X3, Y3, color displayCurrentAction("Drawing filled triangle inside exsisting one"); display.display(); delay(DELAY_MS); //Display some grayscale image on screen. We are going to display e-radionica logo on display at location X = 100, Y = 100 //Image size is 500x332 pixels. display.clearDisplay(); display.drawBitmap3Bit(100, 100, picture1, 500, 332); //Arguments are: start X, start Y, array variable name, size X, size Y displayCurrentAction("Drawing a bitmap image"); display.display(); delay(DELAY_MS); //Write some text on screen with different sizes and color display.clearDisplay(); for (int i = 0; i < 6; i++) { display.setTextColor(i); display.setTextSize(i + 1); //textSize parameter starts at 0 and goes up to 10 (larger won't fit Inkplate 6 screen) display.setCursor(200, (i * i * 8)); //setCursor works as same as on LCD displays - sets "the cursor" at the place you want to write someting next display.print("INKPLATE6!"); //The actual text you want to show on e-paper as String } displayCurrentAction("Text in different sizes and shadings"); display.display(); //To show stuff on screen, you always need to call display.display(); delay(DELAY_MS); //Write same text on different location, but now invert colors (text is white, text background is black) display.setTextColor(7, 0); //First argument is text color, while second argument is background color. In greyscale, for (int i = 0; i < 6; i++) { //you are able to choose from 8 different colors (0-7) display.setTextSize(i + 1); display.setCursor(200, 300 + (i * i * 8)); display.print("INKPLATE6!"); } display.display(); delay(DELAY_MS); //Write text and rotate it by 90 deg. forever int r = 0; display.setTextSize(8); display.setTextColor(7, 0); while (true) { display.setCursor(100, 100); display.clearDisplay(); display.setRotation(r); //Set rotation will sent rotation for the entire display, so you can use it sideways or upside-down display.print("INKPLATE6"); display.display(); r++; delay(DELAY_MS); } //Did you know that you can change between monochrome and greyscale mode anytime? //Just call Inkplate display(INKPLATE_1BIT) or Inkplate display(INKPLATE_3BIT) } //Small function that will write on the screen what function is currently in demonstration. void displayCurrentAction(String text) { display.setTextSize(2); display.setCursor(2, 580); display.print(text); }