Syntax:
PLAYER P(p1....P6)
PLAYER I(I1...I6)
PLAYER K(l,r,h,r,f)
PLAYER B(B1...B10)
PLAYER C(C1...C6)
PLAYER E(nr,tnr,f1,f2,f3)
P-Spielerparameter
I-Itemsettings
K-Tastenbelegung
B-Block-Tiles definieren
C-Kollisions-Tiles definieren
E-Ersatzitem-Tiles definieren
