Basic 2.2
This commit is contained in:
parent
9ea01465cb
commit
cbee494fe7
2
.gitattributes
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2
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@ -5,7 +5,7 @@
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*.spin text
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*.spin text
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*.bat text eol=crlf
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*.bat text eol=crlf
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*.BAS text eol=crlf
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*.TXT text eol=crlf
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DATA.DAT text eol=crlf
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DATA.DAT text eol=crlf
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*.MAP binary
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*.MAP binary
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BIN
data/AD-PORT.BAS
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data/AD-PORT.BAS
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data/ARRAY.BAS
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data/ARRAY.BAS
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34
data/BACKREST.TXT
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34
data/BACKREST.TXT
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@ -0,0 +1,34 @@
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5 WSET 0:CROFF
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10 COL 0,55,$56:CLS
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15 MOUSE 1,0
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18 STILE 15
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20 WIN c(1,255,55,88,0,0,39,29,3,0,"Demonstration von Backup und Restore")
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30 FONT "Was koennte man mit diesen Funktionen",55,0,0,0,4
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40 FONT "so anstellen? Na zum Beispiel dieses",55,0,0,0,5
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50 FONT "Fenster darstellen und im Vordergrund",55,0,0,0,6
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60 FONT "ein zweites Fenster oeffnen,um zum Bsp.",55,0,0,0,7
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70 FONT "einen Hinweistext anzuzeigen",55,0,0,0,8
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80 FONT "Das ist noch nicht sehr spektakulaer, ",55,0,0,0,12
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90 FONT "aber wenn das Fenster geloescht wird,",55,0,0,0,13
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100 FONT "stellen wir den Hintergrund wieder her!",55,0,0,0,14
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110 FONT "Druecke bitte eine Taste",55,9,0,8,17
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150 a=INKEY
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152 b=MB 0
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155 IF a=0 AND b=0 THEN GOTO 150
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160 BACKUP 5,6,39,28,$30000
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180 WIN c(2,0,88,99,5,6,38,27,4,1,"Infofenster")
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185 COL 0,88,0
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196 WSET 2
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200 CLS :PRINT "Nun wollen wir das Fenster"
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210 PRINT "wieder loeschen."
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211 PRINT " ":PRINT " "
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215 PRINT " Druecke bitte eine Taste"
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220 a=INKEY
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225 b=WIN
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227 IF a=0 AND b<>22THEN GOTO 220
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230 RECOVER 5,6,39,28,$30000
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240 WSET 1
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250 COL 0,55,$56
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260 CRON
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280 END
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BIN
data/BALLER.BAS
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data/BALLER.BAS
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data/BEEP.BAS
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data/BEEP.BAS
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data/BENCH1.BAS
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data/BENCH1.BAS
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data/BENCH1.TXT
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11
data/BENCH1.TXT
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3 CLS
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5 PRINT "Warte auf Sekunde 0"
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10 a=GTIME (3)
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11 IF a>0 THEN GOTO 10
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20 PRINT "Start"
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30 FOR i=1 TO 1000
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40 NEXT i
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90 c=GTIME (3):d=GTIME (2)
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100 PRINT "stop"
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110 PRINT "Laufzeit:";c;"sek"
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data/BENCH2.BAS
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data/BENCH2.BAS
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data/BENCH3.BAS
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data/BENCH3.BAS
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data/BENCH4.BAS
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data/BENCH4.BAS
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data/BENCH5.BAS
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data/BENCH5.BAS
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data/BENCH6.BAS
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data/BENCH6.BAS
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data/BENCH7.BAS
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data/BENCH7.BAS
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data/BENCH8.BAS
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data/BENCH8.BAS
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BIN
data/BUTTON2.BAS
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data/BUTTON2.BAS
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data/BUTTONS.BAS
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data/BUTTONS.BAS
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data/CLIM2.BAS
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data/CLIM2.BAS
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data/COLOR.BAS
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data/COLOR.BAS
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data/DATA.BAS
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data/DATA.BAS
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data/DATA.DAT
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data/DATA.DAT
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data/DATA.TXT
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data/DATA.TXT
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10 CLS
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12 DATA 10
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20 READ n
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30 n=n-1
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40 DIM #n(n,1),a(n)
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60 FOR i=0 TO n
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70 READ #n(i,0),#n(i,1),a(i)
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80 NEXT i
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90 INPUT "Altersgrenze?:";g
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100 IF g<1 THEN GOTO 90
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110 PRINT "Aelter als ";g;" Jahre sind:":PRINT " "
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120 FOR i=0 TO n
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130 IF a(i)>g THEN PRINT #n(i,1);" ";#n(i,0);",";a(i):K=1
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140 NEXT i
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150 IF k=0 THEN PRINT "Keine Personen!"
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160 REM Daten
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210 DATA Hinz,Mario,16,Kunz,Ines,13
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220 DATA Fender,Tom,23,Cohn,Sarah,19
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230 DATA Tille,Hans-Juergen,34,Spaeth,Robert,20
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240 DATA Schneider,Olga,67,Sachse,Caesar,12
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250 DATA Fritz,Matthias,44,Schroeder,Frank,52
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BIN
data/DATA1.BAS
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BIN
data/DATA1.BAS
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data/DEMO.BAS
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data/DEMO.BAS
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BIN
data/DEMO2.BAS
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BIN
data/DEMO2.BAS
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0
data/DMP/Autumn.dmp
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data/DMP/Autumn.dmp
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data/DMP/Axelf.dmp
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data/DMP/Axelf.dmp
Executable file → Normal file
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data/DMP/Blade_Runner.dmp
Executable file → Normal file
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data/DMP/Blade_Runner.dmp
Executable file → Normal file
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data/DMP/Castlev.dmp
Executable file → Normal file
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data/DMP/Castlev.dmp
Executable file → Normal file
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data/DMP/Chimera.dmp
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data/DMP/Chimera.dmp
Executable file → Normal file
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data/DMP/Comic.dmp
Executable file → Normal file
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data/DMP/Comic.dmp
Executable file → Normal file
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data/DMP/Commando.dmp
Executable file → Normal file
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data/DMP/Commando.dmp
Executable file → Normal file
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data/DMP/CrazyC.dmp
Executable file → Normal file
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data/DMP/CrazyC.dmp
Executable file → Normal file
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data/DMP/Crockett.dmp
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data/DMP/Crockett.dmp
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data/DMP/Delta.dmp
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data/DMP/Delta.dmp
Executable file → Normal file
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data/DMP/Dragons.dmp
Executable file → Normal file
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data/DMP/Dragons.dmp
Executable file → Normal file
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data/DMP/DropGirl.dmp
Executable file → Normal file
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data/DMP/DropGirl.dmp
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data/DMP/EnloaGay.dmp
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data/DMP/EnloaGay.dmp
Executable file → Normal file
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data/DMP/Flashbac.dmp
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data/DMP/Flashbac.dmp
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data/DMP/Flimbos.dmp
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data/DMP/Flimbos.dmp
Executable file → Normal file
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data/DMP/Fly.dmp
Executable file → Normal file
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data/DMP/Fly.dmp
Executable file → Normal file
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data/DMP/Foundat.dmp
Executable file → Normal file
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data/DMP/Foundat.dmp
Executable file → Normal file
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data/DMP/Geir.dmp
Executable file → Normal file
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data/DMP/Geir.dmp
Executable file → Normal file
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data/DMP/Ghostb.dmp
Executable file → Normal file
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data/DMP/Ghostb.dmp
Executable file → Normal file
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data/DMP/Goodbye.dmp
Executable file → Normal file
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data/DMP/Goodbye.dmp
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data/DMP/Illmatic.dmp
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data/DMP/Illmatic.dmp
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data/DMP/Illuminat.dmp
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data/DMP/Illuminat.dmp
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data/DMP/Jabdah.dmp
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data/DMP/Jabdah.dmp
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data/DMP/Jazzy.dmp
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data/DMP/Jazzy.dmp
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data/DMP/Koronis.dmp
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data/DMP/Koronis.dmp
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data/DMP/Krakow.dmp
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data/DMP/Krakow.dmp
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data/DMP/Lambada2.dmp
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data/DMP/Lambada2.dmp
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data/DMP/Lamebada.dmp
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data/DMP/Lamebada.dmp
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data/DMP/Lax_Up.dmp
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data/DMP/Lax_Up.dmp
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data/DMP/MHuman.dmp
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data/DMP/MHuman.dmp
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data/DMP/Mariov2.dmp
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data/DMP/Mariov2.dmp
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data/DMP/Master.dmp
Executable file → Normal file
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data/DMP/Master.dmp
Executable file → Normal file
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data/DMP/Material.dmp
Executable file → Normal file
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data/DMP/Material.dmp
Executable file → Normal file
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data/DMP/Monday.dmp
Executable file → Normal file
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data/DMP/Monday.dmp
Executable file → Normal file
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data/DMP/Monty.dmp
Executable file → Normal file
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data/DMP/Monty.dmp
Executable file → Normal file
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data/DMP/Motorway.dmp
Executable file → Normal file
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data/DMP/Motorway.dmp
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data/DMP/Mystery.dmp
Executable file → Normal file
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data/DMP/Mystery.dmp
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data/DMP/NES.dmp
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data/DMP/NES.dmp
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data/DMP/Ninja3.dmp
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data/DMP/Ninja3.dmp
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data/DMP/Noson.dmp
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data/DMP/Noson.dmp
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data/DMP/OSID.dmp
Executable file → Normal file
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data/DMP/OSID.dmp
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data/DMP/Ocean2.dmp
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data/DMP/Ocean2.dmp
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data/DMP/Ocean5.dmp
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data/DMP/Ocean5.dmp
Executable file → Normal file
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data/DMP/Oneman.dmp
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data/DMP/Oneman.dmp
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data/DMP/OutRun.dmp
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data/DMP/OutRun.dmp
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data/DMP/Oxyron.dmp
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data/DMP/Oxyron.dmp
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data/DMP/PSI-5.dmp
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data/DMP/PSI-5.dmp
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data/DMP/Plastic.dmp
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data/DMP/Plastic.dmp
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data/DMP/Puppets.dmp
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data/DMP/Puppets.dmp
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data/DMP/PurpleH.dmp
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data/DMP/PurpleH.dmp
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data/DMP/Robocop3.dmp
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data/DMP/Robocop3.dmp
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data/DMP/SaCastle.dmp
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data/DMP/SaCastle.dmp
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data/DMP/YieArFu.dmp
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data/DMP/YieArFu.dmp
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data/DMP/bttf.dmp
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data/DMP/bttf.dmp
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data/DMP/mule.dmp
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data/DMP/mule.dmp
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data/DMP/spyhunt.dmp
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data/DMP/spyhunt.dmp
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data/DMP/stars.dmp
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data/DMP/stars.dmp
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data/DMP/viewkill.dmp
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data/DMP/viewkill.dmp
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data/DMPPLAY.BAS
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data/DMPPLAY.BAS
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@ -37,7 +37,7 @@ Missing Point !
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<Key? / ESC >
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<Key? / ESC >
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File-Read-Error !
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File-Read-Error !
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Missing Equal Sign !
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Missing Equal Sign !
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* Vers.2.10-02/2014 *
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* Vers.2.20-05/2014 *
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F1HELP F2LOAD F3SAVE F4DIR F5RUN F6LIST
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F1HELP F2LOAD F3SAVE F4DIR F5RUN F6LIST
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-Basic-Bytes-Free *
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-Basic-Bytes-Free *
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Datei(en)
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Datei(en)
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data/FARBEN.BAS
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data/FARBEN.BAS
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data/FONTS.BAS
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data/FONTS.BAS
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data/FUNCT2.BAS
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data/FUNCT2.BAS
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data/Fontkc.dat
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data/Fontkc.dat
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data/GETIP.BAS
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data/GETIP.BAS
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ADSR-SID-Soundfunktionen
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Syntax:
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ADSR <chan>,<attack>,
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<decay>,<sustain>,
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<release>
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Huellkurve fuer Kanal
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<chan> einstellen
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attack-Anstiegszeit,
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decay-Abfallzeit bis
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sustainlevel,
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release-Ausklingzeit
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CUT-SID-Soundfunktionen
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Syntax:
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CUT<expr>,<expr>
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Cutoff-Frequenz und Reso-
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nazwert des
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Filters setzen
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(0-1100),(0-15)
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Bsp.:
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CUT 345,10
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FLT-SID-Soundfunktionen
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Syntax:
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FLT <lp>,<hp>,<bp>
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Filtertyp setzen
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lp=Lowpass,
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hp=Highpass,
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bp=Bandpass
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HINWEIS:
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-1=gesetzt
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0=nicht gesetzt
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FMASK-SID-Soundfunktionen
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Syntax:
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FMASK<chan1>,<chan2>,
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<chan3>
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FMASK legt fest, welche
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Kanaele den gewaehlten
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Filtertyp benutzen
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sollen.
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-1=setzen
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0=nicht setzen
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