5 CLEAR 10 MAP l"map.dat" 11 TLOAD 1,"font1.dat",16,11 12 STILE 1 15 PLAYER k(4,8,1,2,16) 20 MAP d 25 MAP w 30 SPRITE p(3,15,14,$56,250,0,3,13,24,8,13) 33 SPRITE p(1,15,14,$56,255,0,4,16,22,10,22) 35 PLAYER b(146,131,114,138,167,165,166,157,148,155) 50 PLAYER e(1,108,$56,$10,$20) 51 PLAYER e(3,108,$56,$10,$20) 52 PLAYER e(2,129,$0,$c0,$f0) 53 PLAYER e(4,129,$0,$c0,$f0) 55 PLAYER p(2,$56,250,0,10,10) 56 PLAYER i(42,47,103,125,0,0) 57 t(1)=108:t(2)=129:t(3)=108:t(4)=129 58 h(1)=32:h(2)=240:h(3)=32:h(4)=240 59 f(1)=16:f(2)=$c0:f(3)=16:f(4)=$c0 60 r(1)=$56:r(2)=0:r(3)=$56:r(4)=0 63 SPRITE m(1) 65 SPRITE s(50) 70 a=JOY (1) 75 x=GETX (2):y=GETY (2) 80 PLAYXY a 90 c=PLAYER (1) 96 GOSUB 500 97 b=PLAYER (2) 98 IF b>0 AND z(b)=0 THEN BEEP 99 IF z(b)=0 THEN z(b)=b 100 IF c=1 THEN GOTO 200 120 GOTO 70 200 FOR i=1 TO 10 210 BEEP 90:PAUSE 10:BEEP 100 220 NEXT i 230 SPRITE m(2) 240 CLS 250 GOTO 5 500 REM items ersetzen 501 REM 590 RETURN