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BOULDER.md
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BOULDER.md
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Hive-Computer-Projekt: Boulder Dash - Hive-Version
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==================================================
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http://hive-project.de
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Basierend auf dem Fanprojekt diverser Propellerköpfe:
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http://forums.parallax.com/forums/default.aspx?f=33&m=263404
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Besonderer Dank an Pex "Mahoney" Tufvesson für die coole Musik!:
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http://mahoney.c64.org
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http://www.livet.se/visa
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Installation:
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-------------
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- Alle Dateien aus dem Ordner "bin" auf eine Hive-SD-Card kopieren.
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- "bd" : Startest das Game im PAL-Modus
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"bd n": Startet das Game im NTSC-Modus
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Tasten:
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-------
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ESC Stop Button A
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Space Pause Button B
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LShift Start
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LCTRL Select
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Cursor
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Anpassungen für den Hive
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------------------------
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09-01-2010 - Entfernung der Hardwareerkennung
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- Anpassung Konfiguration an Hive/Bellatrix
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- Gamecontr. entfernt
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- Auskommentierung Sound
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12-01-2010 - Soundadapter optimiert
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- Scrolltext im Titelbildschirm eingefügt
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19-04-2010 - Anpassung an TriOS: Boulder läuft jetzt auch aus dem Verzeichnis.
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Bedingt durch das neue, etwas trägere WAV-Soundsystem, habe ich
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einige Effekte durch HSS/SFX ersetzt.
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Zur Hive-Version:
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Das Game an sich, also der ursprüngliche Basiscode aus dem Parallax-Forum,
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läuft auf einem einzigen Propellerchip! Was war zu tun um diese Version an
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den Hive anzupassen:
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1. Der Code kann im wesentlichen fast ausschließlich auf Bellatrix laufen.
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Dafür müssen die entsprechenden Belegungen der IO-Pins für Video und Keyboard
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angepasst werden.
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2. Da Bellatrix keinen Sound ausgeben kann, sondern diese Aufgabe im Hive
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Administra übernimmt, muß die Soundausgabe angepasst werden. Im Originalcode
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übernimmt das Objekt "sound.spin" diese Aufgabe - welches wieder den SIDemu
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in einer getrennten Cog startet. Hier zeigt sich die Stärke der SPIN-Objekte:
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Für die Anpassung brauchte ich einfach nur ein neues Objekt gleicher Struktur
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definieren, ohne das Hauptprogramm zu ändern. Dieses neue Soundobjekt startet
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ebenfalls eine Cog, welche einzig die Aufgabe hat, die Kommunikation zu
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Regnatix/Administra zu realisieren.
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3. Regnatix-Code: Tja, die Königin kann bei der ganzen Sache Däumchen drehen,
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denn sie hat nur folgend Aufgaben in einer einzigen Cog zu bewältigen:
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- Bellatrix-Code laden
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- SFX-Slots in Administra initialisieren
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- Warten bis Bellatrix einen Ton von sich geben möchte und Übermittlung dieser
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Tonesequenz an Administra
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Damit werden natürlich auf der einen Seite massig Ressourcen in Bellatrix
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gegenüber dem ursprünglichen Code frei und es sind durch die Verwendung von
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HSS/SFX + Waveplayer + SDCard mehr Möglichkeiten gegeben.
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Bellatrix-Code : 20,5 KByte
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Regnatix-Code : 3,2 KByte
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Bei diesen Werten ist zu beachten, dass der Regnatix das blanke IOS mit
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2,6 KByte eingebunden hat - ohne Optimierung, denn ein Großteil der IOS-
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Routinen sind in diesem Fall ungenutzt.
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Zeitaufwand : ca. 3 nette Abende ;)
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drohne235
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135
README.md
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README.md
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Toolbox 2
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=========
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Futter für den Hive. Wie bei der ersten Toolbox genügt es den Inhalt des
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Ordners "SDCARD" auf ein passendes Medium zu kopieren. Dieses mal ist das
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Paket durch die Mediendateien allerdings recht groß geworden, aber es lohnt
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sich. Wie gehabt, sind zu den Programmen wieder alle Quelltexte für eigene
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Expermente enthalten.
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Inhalt: Ordner sounds
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=====================
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AYS - Yamaha-Chipmusik
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----------------------
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Diese Dateien können mit dem Y-Player abgespielt werden, wenn vorher der
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passende Administra-Code geladen wird. Bei diesem und den folgenden Playern
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und Tools gibt es meist die Möglichkeit mit dem Parameter /h einen Hilfetext
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anzuzeigen.
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```
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> admym
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ok
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> cd sounds
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ok
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> cd ays
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ok
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> yplay /d
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```
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Mit dem Kommando "admsys" kann wieder der normale Administra-Code geladen
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werden.
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HSS - Hydra-Sound-System
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------------------------
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HSS-Dateien sind 4-Kanal Soundtracker-Module in einem speziellen Format. Da
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der HSS-code im Standardcode von Administra enthalten ist, können sie sofort
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abgespielt werden. Im TriOS enthalten ist ein Player für die Kommandozeile
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und in dieser Toolbox der StarTracker mit seiner Startrek-GUI.
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hplay /d - spielt alle HSS-module im aktuellen Verzeichnis ab
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Oder als Alternative den Startracker mit LCARS-GUI:
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stplay
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SFX - HSS FX-Sounds
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-------------------
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In der HSS-Engine sind neben dem 4-Kanal-Tracker auch zwei Effektkanäle
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enthalten. Der Hertbeat und die Fehlertöne im TriOS werden zum Beispiel damit
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erzeugt. Ebenso die Soundeffekte in dem Game Boulder Dash. Im TriOS enthalten
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ist das Tool "sfxtool", um diese Effekte zu entwerfen, so laden und zu
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speichern. Ebenso können fertige Effekte als Spin-Quelltext exportiert werden,
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um sie in eigene Programme einzubinden. Bei Interesse einfach mal in den
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Quelltexten von Boulder Dash schauen.
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SID - SID-Chip Musik vom C64
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----------------------------
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Dank der genialen SIDCog von Ahle2 können wir auf dem Hive dieses Soundformat
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verwenden. Die Dateien im SID-Ordner sind Registerdumps von originalen C64-
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Games und Demos. Im SID-Bios für Administra ist ein kompletter Playercode für
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diese Dateien enthalten. Es ist sogar möglich, die original 3stimmigen Songs
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durch einen Trick 6stimmig in Stereo zu genießen. Als Player ist momentan nur
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ein Kommanduzeilentool und das passende Bios im TriOS integriert.
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```
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> admsid
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ok
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> cd sounds
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ok
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> cd sid
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ok
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> splay /d
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```
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Im Ordner sind weitere Unterordner mit vielen handverlesenen Songs. Mit dem
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Parameter /m kann der Sound auch mono auf einer SIDCog ausgegeben werden.
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Inhalt: Ordner tbox-2
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=====================
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DEMO/3DMULTI
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------------
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Dieses Demo ist ein reiner Bellatrix-Code. Leider kann das Prog nur per Reset
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verlassen werden, da in Bella neben dem Demo kein Platz mehr für den Keyboard-
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Treiber ist. Bei Gelegenheit wird der Code für den G0-Treiber umgesetzt, dann
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wird es auch eine normale Rückkehroption geben.
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DEMO/VECDEM
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-----------
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Dieser Bellatrix-Code ist ein kleines Experiment. Der zugrunde liegende VGA-
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Treiber arbeitet mit einer Auflösung von 512 x 384 Pixel. Der Screenpuffer hat
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eine Größe von 24 KByte, weshalb eine Anwendung mit Double Buffer nicht möglich
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ist. Im Prinzip ist der Treiber Monochrom, aber für ein Tile von 32 x 32 Pixel
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kann die Vordergrundfarbe ausgewählt werden.
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Wie geschrieben ist kein Double Buffer möglich, wodurch Animationen nur sehr
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begrenzt möglich sind, da man immer Phase für Phase zeichnen und wieder löschen
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muss. Die Idee ist jetzt folgende: Im Prinzip könnte man sich den aufwendigen
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Löschvorgang sparen, indem der VGA-Treiber bei der Darstellung sofort in PASM
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diese Aufgabe übernimmt. Damit hat man natürlich einen Bildschirm, welcher
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ständig in einer endlosen Schleife beschrieben werden muß, stopt dieser
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Vorgang, wird der Screen beim nächsten Bildwechsel gelöscht. Ein wenig erinnert
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dieses Prinzip an die Vectrex, wo ja der gleiche Effekt auftritt.
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BOULDER DASH
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------------
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Das legendre Game auf dem Hive mit einem tollen Remix des originalen Titelsongs
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von Pex "Mahoney" Tufvesson. Das Spiel basiert auf dem Code aus dem
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amerikanischen Propellerforum. Der Hauptcode läuft fast vollständig in
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Bellatrix. Über Regnatix wird der Sound in Administra angesteuert.
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Steuerung:
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Button A ESC
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Button B Space
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Start Left Shift, Enter
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Steuerkreuz Pfeiltasten
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SHOOT
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-----
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Beispiel für ein kleines Spiel mit dem Graphics-Objekt. Läuft im TV-Modus mit
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Maussteuerung. Wie Boulder Dash läuft das Game fast vollständig in Bella,
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Regnatix Steuert den Sound und liefert Daten für die Trackeranzeige im
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Hintergrund zurück.
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StarTracker
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-----------
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Soundplayer mit LCARS-interface für HSS-Module. Der Player spielt alle HSS-
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Dateien im gleichen Verzeichnis ab. Benötigt wird die Startdatei "stplay" und
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der Bellatrixcode "stplay.bel" für die Oberfläche.
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make.sh
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make.sh
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#! /bin/sh
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# Definitionen
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##D="-D __DEBUG -D __LANG_EN"
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##D="-D __LANG_EN"
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D="-D __LANG_DE"
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# Pfade
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##bin="../Bin"
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bin="/home/ftp/hive"
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sdtbox="${bin}/sdcard/tbox-2"
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sdsnd="${bin}/sdcard/sounds"
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sdsys="${bin}/sdcard/system"
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libpath="../TriOS/lib"
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BSTC="bstc"
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# ----------------------------------------------------------------
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# Alte Versionen löschen
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rm -rf ${sdsnd}
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rm -rf ${sdtbox}
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mkdir -p ${sdsnd}
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mkdir -p ${sdtbox}
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mkdir ${sdtbox}/demo
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mkdir ${sdtbox}/boulder
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mkdir ${sdtbox}/shoot
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mkdir ${sdtbox}/stracker
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##rm -f ${sdsys}/xxxxxx
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##mkdir -p ${sdsys}
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# ----------------------------------------------------------------
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# Daten kopieren
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cp -r sounds/* ${sdsnd}
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# ----------------------------------------------------------------
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# Bin-Dateien erzeugen
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${BSTC} -L ${libpath} ${D} -b -O a source/3dmulti/3dmulti.spin
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mv 3dmulti.binary "${sdtbox}/demo/3dmulti.bel"
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${BSTC} -L ${libpath} ${D} -b -O a source/boulder/bellatrix/bd_pal.spin
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${BSTC} -L ${libpath} ${D} -b -O a source/boulder/bellatrix/bd_ntsc.spin
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mv bd_pal.binary "${sdtbox}/boulder/bd_pal.bin"
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mv bd_ntsc.binary "${sdtbox}/boulder/bd_ntsc.bin"
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${BSTC} -L ${libpath} ${D} -b -O a source/boulder/regnatix/bd.spin
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mv bd.binary "${sdtbox}/boulder/bd.bin"
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cp source/boulder/musik/bd.wav "${sdtbox}/boulder/"
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${BSTC} -L ${libpath} ${D} -b -O a source/shoot/bellatrix/shoot.spin
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mv shoot.binary "${sdtbox}/shoot/shoot.bel"
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${BSTC} -L ${libpath} ${D} -b -O a source/shoot/regnatix/shoot.spin
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mv shoot.binary "${sdtbox}/shoot/shoot.bin"
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cp source/shoot/musik/*.hss "${sdtbox}/shoot/"
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${BSTC} -L ${libpath} ${D} -b -O a source/vecdem/vecdem.spin
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mv vecdem.binary "${sdtbox}/demo/vecdem.bel"
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${BSTC} -L ${libpath} ${D} -b -O a source/stracker/bellatrix/stint.spin
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cp stint.binary "${sdsnd}/hss/stint.bin"
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mv stint.binary "${sdtbox}/stracker/stint.bel"
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${BSTC} -L ${libpath} ${D} -b -O a source/stracker/regnatix/stplay.spin
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cp stplay.binary "${sdsnd}/hss/stplay.bin"
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mv stplay.binary "${sdtbox}/stracker/stplay.bin"
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BIN
sounds/ays/4stavebk_unde.ym
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BIN
sounds/ays/4stavebk_unde.ym
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BIN
sounds/ays/Awesome 1_unde.ym
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BIN
sounds/ays/Awesome 1_unde.ym
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BIN
sounds/ays/Axel Folley_unde.ym
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BIN
sounds/ays/Axel Folley_unde.ym
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BIN
sounds/ays/Batman - The Movie 1_unde.ym
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BIN
sounds/ays/Batman - The Movie 1_unde.ym
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BIN
sounds/ays/Batman - The Movie 2_unde.ym
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BIN
sounds/ays/Batman - The Movie 2_unde.ym
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BIN
sounds/ays/Batman - The Movie 3_unde.ym
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BIN
sounds/ays/Batman - The Movie 3_unde.ym
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BIN
sounds/ays/BeBop_unde.ym
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BIN
sounds/ays/BeBop_unde.ym
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BIN
sounds/ays/Beachtro_unde.ym
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BIN
sounds/ays/Beachtro_unde.ym
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BIN
sounds/ays/Bionic Commando 1_unde.ym
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BIN
sounds/ays/Bionic Commando 1_unde.ym
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BIN
sounds/ays/Bjerregard Conv_unde.ym
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BIN
sounds/ays/Bjerregard Conv_unde.ym
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BIN
sounds/ays/Bubble Bobble 1_unde.ym
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BIN
sounds/ays/Bubble Bobble 1_unde.ym
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BIN
sounds/ays/Colorz Trackmo_unde.ym
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BIN
sounds/ays/Colorz Trackmo_unde.ym
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BIN
sounds/ays/Commando highscore_unde.ym
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BIN
sounds/ays/Commando highscore_unde.ym
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BIN
sounds/ays/Commando_unde.ym
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BIN
sounds/ays/Commando_unde.ym
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BIN
sounds/ays/Dark Fuzion_unde.ym
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BIN
sounds/ays/Dark Fuzion_unde.ym
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BIN
sounds/ays/Decade Gigadist_unde.ym
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sounds/ays/Decade Gigadist_unde.ym
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BIN
sounds/ays/Decade Intro_unde.ym
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BIN
sounds/ays/Decade Intro_unde.ym
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BIN
sounds/ays/Deflektor 1_unde.ym
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BIN
sounds/ays/Deflektor 1_unde.ym
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BIN
sounds/ays/Gauntlet 3_unde.ym
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sounds/ays/Gauntlet 3_unde.ym
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BIN
sounds/ays/Ghouls 3_unde.ym
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BIN
sounds/ays/Ghouls 3_unde.ym
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BIN
sounds/ays/Gritty_unde.ym
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BIN
sounds/ays/Gritty_unde.ym
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BIN
sounds/ays/Hit me!_unde.ym
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BIN
sounds/ays/Hit me!_unde.ym
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BIN
sounds/ays/Hybris_unde.ym
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BIN
sounds/ays/Hybris_unde.ym
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BIN
sounds/ays/I wonder_unde.ym
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sounds/ays/I wonder_unde.ym
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BIN
sounds/ays/JMJDMO01.ym
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sounds/ays/JMJDMO01.ym
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BIN
sounds/ays/JMJDMO02.ym
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BIN
sounds/ays/JMJDMO02.ym
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BIN
sounds/ays/JMJDMO03.ym
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sounds/ays/JMJDMO03.ym
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BIN
sounds/ays/JMJDMO04.ym
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sounds/ays/JMJDMO04.ym
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BIN
sounds/ays/JMJDMO05.ym
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sounds/ays/JMJDMO05.ym
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BIN
sounds/ays/JMJDMO06.ym
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sounds/ays/JMJDMO06.ym
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BIN
sounds/ays/JMJDMO07.ym
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sounds/ays/JMJDMO07.ym
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BIN
sounds/ays/JMJDMO08.ym
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sounds/ays/JMJDMO08.ym
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BIN
sounds/ays/JMJDMO09.ym
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sounds/ays/JMJDMO09.ym
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BIN
sounds/ays/JMJDMO11.ym
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sounds/ays/JMJDMO11.ym
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BIN
sounds/ays/Jim Power 1_unde.ym
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sounds/ays/Jim Power 1_unde.ym
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BIN
sounds/ays/Jim Power 2_unde.ym
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sounds/ays/Jim Power 2_unde.ym
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BIN
sounds/ays/Jim Power 3_unde.ym
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sounds/ays/Jim Power 3_unde.ym
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BIN
sounds/ays/Jim Power 4_unde.ym
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sounds/ays/Jim Power 4_unde.ym
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BIN
sounds/ays/Jim Power 5_unde.ym
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sounds/ays/Jim Power 5_unde.ym
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sounds/ays/Jim Power 6_unde.ym
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sounds/ays/Jim Power 6_unde.ym
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sounds/ays/Jim Power 9_unde.ym
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sounds/ays/Jim Power 9_unde.ym
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BIN
sounds/ays/Kidney Bean 18_unde.ym
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sounds/ays/Kidney Bean 18_unde.ym
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sounds/ays/Last Ninja_unde.ym
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sounds/ays/Last Ninja_unde.ym
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sounds/ays/Leaving Teramis_unde.ym
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sounds/ays/Leaving Teramis_unde.ym
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sounds/ays/Liberator 1_unde.ym
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sounds/ays/Liberator 1_unde.ym
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BIN
sounds/ays/Megatwins 1_unde.ym
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sounds/ays/Megatwins 1_unde.ym
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BIN
sounds/ays/Misfits 19_unde.ym
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sounds/ays/Misfits 19_unde.ym
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BIN
sounds/ays/Misfits 20_unde.ym
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BIN
sounds/ays/Misfits 20_unde.ym
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BIN
sounds/ays/Misfits 25_unde.ym
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BIN
sounds/ays/Misfits 25_unde.ym
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BIN
sounds/ays/Misfits 26_unde.ym
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BIN
sounds/ays/Misfits 26_unde.ym
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BIN
sounds/ays/Misfits 27_unde.ym
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BIN
sounds/ays/Misfits 27_unde.ym
Normal file
Binary file not shown.
BIN
sounds/ays/Mr Boomer 1_unde.ym
Normal file
BIN
sounds/ays/Mr Boomer 1_unde.ym
Normal file
Binary file not shown.
BIN
sounds/ays/New_unde.ym
Normal file
BIN
sounds/ays/New_unde.ym
Normal file
Binary file not shown.
BIN
sounds/ays/Noisy Pillars_unde.ym
Normal file
BIN
sounds/ays/Noisy Pillars_unde.ym
Normal file
Binary file not shown.
BIN
sounds/ays/Offbeat_unde.ym
Normal file
BIN
sounds/ays/Offbeat_unde.ym
Normal file
Binary file not shown.
BIN
sounds/ays/Outrun 1_unde.ym
Normal file
BIN
sounds/ays/Outrun 1_unde.ym
Normal file
Binary file not shown.
BIN
sounds/ays/Outrun 2_unde.ym
Normal file
BIN
sounds/ays/Outrun 2_unde.ym
Normal file
Binary file not shown.
BIN
sounds/ays/Pacmania 1_unde.ym
Normal file
BIN
sounds/ays/Pacmania 1_unde.ym
Normal file
Binary file not shown.
BIN
sounds/ays/Pacmania 2_unde.ym
Normal file
BIN
sounds/ays/Pacmania 2_unde.ym
Normal file
Binary file not shown.
BIN
sounds/ays/Parasol Stars 1_unde.ym
Normal file
BIN
sounds/ays/Parasol Stars 1_unde.ym
Normal file
Binary file not shown.
BIN
sounds/ays/Parasol Stars 5_unde.ym
Normal file
BIN
sounds/ays/Parasol Stars 5_unde.ym
Normal file
Binary file not shown.
BIN
sounds/ays/Phaleon Shadow of The Beast 2_unde.ym
Normal file
BIN
sounds/ays/Phaleon Shadow of The Beast 2_unde.ym
Normal file
Binary file not shown.
BIN
sounds/ays/Quick & Silva 3_unde.ym
Normal file
BIN
sounds/ays/Quick & Silva 3_unde.ym
Normal file
Binary file not shown.
BIN
sounds/ays/R-Type 1 - intro_unde.ym
Normal file
BIN
sounds/ays/R-Type 1 - intro_unde.ym
Normal file
Binary file not shown.
BIN
sounds/ays/R-Type 2 - level 1_unde.ym
Normal file
BIN
sounds/ays/R-Type 2 - level 1_unde.ym
Normal file
Binary file not shown.
BIN
sounds/ays/R-Type 3 - boss_unde.ym
Normal file
BIN
sounds/ays/R-Type 3 - boss_unde.ym
Normal file
Binary file not shown.
BIN
sounds/ays/Rick Dangerous 1_unde.ym
Normal file
BIN
sounds/ays/Rick Dangerous 1_unde.ym
Normal file
Binary file not shown.
BIN
sounds/ays/Rick Dangerous II 1_unde.ym
Normal file
BIN
sounds/ays/Rick Dangerous II 1_unde.ym
Normal file
Binary file not shown.
BIN
sounds/ays/Spunge_unde.ym
Normal file
BIN
sounds/ays/Spunge_unde.ym
Normal file
Binary file not shown.
BIN
sounds/ays/Stolen_unde.ym
Normal file
BIN
sounds/ays/Stolen_unde.ym
Normal file
Binary file not shown.
BIN
sounds/ays/Summer_unde.ym
Normal file
BIN
sounds/ays/Summer_unde.ym
Normal file
Binary file not shown.
BIN
sounds/ays/Swiv_unde.ym
Normal file
BIN
sounds/ays/Swiv_unde.ym
Normal file
Binary file not shown.
BIN
sounds/ays/Thomas Danko_unde.ym
Normal file
BIN
sounds/ays/Thomas Danko_unde.ym
Normal file
Binary file not shown.
BIN
sounds/ays/Vixen 1_unde.ym
Normal file
BIN
sounds/ays/Vixen 1_unde.ym
Normal file
Binary file not shown.
BIN
sounds/ays/Vixen 2_unde.ym
Normal file
BIN
sounds/ays/Vixen 2_unde.ym
Normal file
Binary file not shown.
BIN
sounds/ays/Xbios Ala Turka_unde.ym
Normal file
BIN
sounds/ays/Xbios Ala Turka_unde.ym
Normal file
Binary file not shown.
BIN
sounds/ays/alemix/AfterBurner.ym
Normal file
BIN
sounds/ays/alemix/AfterBurner.ym
Normal file
Binary file not shown.
BIN
sounds/ays/alemix/Chicago.ym
Normal file
BIN
sounds/ays/alemix/Chicago.ym
Normal file
Binary file not shown.
BIN
sounds/ays/alemix/DogsOfWar.ym
Normal file
BIN
sounds/ays/alemix/DogsOfWar.ym
Normal file
Binary file not shown.
BIN
sounds/ays/alemix/GoldenAxe.ym
Normal file
BIN
sounds/ays/alemix/GoldenAxe.ym
Normal file
Binary file not shown.
BIN
sounds/ays/alemix/LotusIII.ym
Normal file
BIN
sounds/ays/alemix/LotusIII.ym
Normal file
Binary file not shown.
BIN
sounds/ays/alemix/MusicDiskSong6.ym
Normal file
BIN
sounds/ays/alemix/MusicDiskSong6.ym
Normal file
Binary file not shown.
BIN
sounds/ays/alemix/RickDangerous.ym
Normal file
BIN
sounds/ays/alemix/RickDangerous.ym
Normal file
Binary file not shown.
BIN
sounds/ays/alemix/Rodland.ym
Normal file
BIN
sounds/ays/alemix/Rodland.ym
Normal file
Binary file not shown.
BIN
sounds/ays/alemix/WickedPolygonsPart2.ym
Normal file
BIN
sounds/ays/alemix/WickedPolygonsPart2.ym
Normal file
Binary file not shown.
59
sounds/ays/comp1/.svn/all-wcprops
Normal file
59
sounds/ays/comp1/.svn/all-wcprops
Normal file
@ -0,0 +1,59 @@
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 50
|
||||
/svn/!svn/ver/16/trunk/bin/sd-card-basic/YM6/comp1
|
||||
END
|
||||
Mr Boomer 1_unde.ym
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 74
|
||||
/svn/!svn/ver/16/trunk/bin/sd-card-basic/YM6/comp1/Mr%20Boomer%201_unde.ym
|
||||
END
|
||||
Axel Folley_unde.ym
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 72
|
||||
/svn/!svn/ver/16/trunk/bin/sd-card-basic/YM6/comp1/Axel%20Folley_unde.ym
|
||||
END
|
||||
Misfits 25_unde.ym
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 71
|
||||
/svn/!svn/ver/16/trunk/bin/sd-card-basic/YM6/comp1/Misfits%2025_unde.ym
|
||||
END
|
||||
alphaville.ym
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 64
|
||||
/svn/!svn/ver/16/trunk/bin/sd-card-basic/YM6/comp1/alphaville.ym
|
||||
END
|
||||
BeBop_unde.ym
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 64
|
||||
/svn/!svn/ver/16/trunk/bin/sd-card-basic/YM6/comp1/BeBop_unde.ym
|
||||
END
|
||||
Thomas Danko_unde.ym
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 73
|
||||
/svn/!svn/ver/16/trunk/bin/sd-card-basic/YM6/comp1/Thomas%20Danko_unde.ym
|
||||
END
|
||||
Xbios Ala Turka_unde.ym
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 78
|
||||
/svn/!svn/ver/16/trunk/bin/sd-card-basic/YM6/comp1/Xbios%20Ala%20Turka_unde.ym
|
||||
END
|
||||
cybernet_unde.ym
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 67
|
||||
/svn/!svn/ver/16/trunk/bin/sd-card-basic/YM6/comp1/cybernet_unde.ym
|
||||
END
|
||||
Jim Power 2_unde.ym
|
||||
K 25
|
||||
svn:wc:ra_dav:version-url
|
||||
V 77
|
||||
/svn/!svn/ver/16/trunk/bin/sd-card-basic/YM6/comp1/Jim%20Power%20%202_unde.ym
|
||||
END
|
334
sounds/ays/comp1/.svn/entries
Normal file
334
sounds/ays/comp1/.svn/entries
Normal file
@ -0,0 +1,334 @@
|
||||
10
|
||||
|
||||
dir
|
||||
16
|
||||
https://hive-trios.googlecode.com/svn/trunk/bin/sd-card-basic/YM6/comp1
|
||||
https://hive-trios.googlecode.com/svn
|
||||
|
||||
|
||||
|
||||
2010-11-26T22:50:49.059382Z
|
||||
16
|
||||
drohne235@googlemail.com
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
7db10379-1cae-3978-5756-083c5ee721e3
|
||||
|
||||
Mr Boomer 1_unde.ym
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-05-23T20:57:14.000000Z
|
||||
486b79042be35cf9c98716a91d8ca173
|
||||
2010-11-26T22:50:49.059382Z
|
||||
16
|
||||
drohne235@googlemail.com
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
110817
|
||||
|
||||
Axel Folley_unde.ym
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-05-23T20:49:38.000000Z
|
||||
bb6afdc83c0ea6d28c7891be49f0b98f
|
||||
2010-11-26T22:50:49.059382Z
|
||||
16
|
||||
drohne235@googlemail.com
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
61525
|
||||
|
||||
Misfits 25_unde.ym
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-05-23T20:56:50.000000Z
|
||||
384523f64042577ee09504d867f8c382
|
||||
2010-11-26T22:50:49.059382Z
|
||||
16
|
||||
drohne235@googlemail.com
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
196700
|
||||
|
||||
alphaville.ym
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-07-18T21:25:24.000000Z
|
||||
1ca8772d8908d2867e9d3bc2b1265873
|
||||
2010-11-26T22:50:49.059382Z
|
||||
16
|
||||
drohne235@googlemail.com
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
184403
|
||||
|
||||
BeBop_unde.ym
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-05-23T20:50:50.000000Z
|
||||
927eea9818d740cf7aee04fece9fb9c9
|
||||
2010-11-26T22:50:49.059382Z
|
||||
16
|
||||
drohne235@googlemail.com
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
55123
|
||||
|
||||
Thomas Danko_unde.ym
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-05-23T21:02:06.000000Z
|
||||
ba652dab48a93dc10324eb90eebe6642
|
||||
2010-11-26T22:50:49.059382Z
|
||||
16
|
||||
drohne235@googlemail.com
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
104558
|
||||
|
||||
Xbios Ala Turka_unde.ym
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-05-23T21:02:36.000000Z
|
||||
015e5a3fde7256d2cd81803fd6ab03b2
|
||||
2010-11-26T22:50:49.059382Z
|
||||
16
|
||||
drohne235@googlemail.com
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
141975
|
||||
|
||||
cybernet_unde.ym
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-05-20T21:47:48.000000Z
|
||||
79ec2700aa181fbf3b58e462ed04f560
|
||||
2010-11-26T22:50:49.059382Z
|
||||
16
|
||||
drohne235@googlemail.com
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
160450
|
||||
|
||||
Jim Power 2_unde.ym
|
||||
file
|
||||
|
||||
|
||||
|
||||
|
||||
2010-05-23T20:54:42.000000Z
|
||||
6641f87a929115543c90165d02b0eb22
|
||||
2010-11-26T22:50:49.059382Z
|
||||
16
|
||||
drohne235@googlemail.com
|
||||
has-props
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
118448
|
||||
|
@ -0,0 +1,5 @@
|
||||
K 13
|
||||
svn:mime-type
|
||||
V 24
|
||||
application/octet-stream
|
||||
END
|
5
sounds/ays/comp1/.svn/prop-base/BeBop_unde.ym.svn-base
Normal file
5
sounds/ays/comp1/.svn/prop-base/BeBop_unde.ym.svn-base
Normal file
@ -0,0 +1,5 @@
|
||||
K 13
|
||||
svn:mime-type
|
||||
V 24
|
||||
application/octet-stream
|
||||
END
|
@ -0,0 +1,5 @@
|
||||
K 13
|
||||
svn:mime-type
|
||||
V 24
|
||||
application/octet-stream
|
||||
END
|
@ -0,0 +1,5 @@
|
||||
K 13
|
||||
svn:mime-type
|
||||
V 24
|
||||
application/octet-stream
|
||||
END
|
@ -0,0 +1,5 @@
|
||||
K 13
|
||||
svn:mime-type
|
||||
V 24
|
||||
application/octet-stream
|
||||
END
|
@ -0,0 +1,5 @@
|
||||
K 13
|
||||
svn:mime-type
|
||||
V 24
|
||||
application/octet-stream
|
||||
END
|
@ -0,0 +1,5 @@
|
||||
K 13
|
||||
svn:mime-type
|
||||
V 24
|
||||
application/octet-stream
|
||||
END
|
5
sounds/ays/comp1/.svn/prop-base/alphaville.ym.svn-base
Normal file
5
sounds/ays/comp1/.svn/prop-base/alphaville.ym.svn-base
Normal file
@ -0,0 +1,5 @@
|
||||
K 13
|
||||
svn:mime-type
|
||||
V 24
|
||||
application/octet-stream
|
||||
END
|
@ -0,0 +1,5 @@
|
||||
K 13
|
||||
svn:mime-type
|
||||
V 24
|
||||
application/octet-stream
|
||||
END
|
BIN
sounds/ays/comp1/.svn/text-base/Axel Folley_unde.ym.svn-base
Normal file
BIN
sounds/ays/comp1/.svn/text-base/Axel Folley_unde.ym.svn-base
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user