TriOS-alt/system/administra/aterm/COMEngine.spin

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2010-11-26 23:58:06 +01:00
<EFBFBD><EFBFBD>{{
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% Communications Engine %
% %
% Author: Kwabena W. Agyeman %
% Updated: 8/4/2009 %
% Designed For: P8X32A %
% %
% Copyright (c) 2009 Kwabena W. Agyeman %
% See end of file for terms of use. %
% %
% Driver Info: %
% %
% The COMEngine runs a COM driver in the next free cog on the propeller chip when called. %
% %
% The driver, is only guaranteed and tested to work at an 80Mhz system clock or higher. The driver is designed for the P8X32A %
% so port B will not be operational. %
% %
% Nyamekye, %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
}}
CON
''
RX_Pin = 31 '' <00><>%%<25><> RX Line - This line is driven by the interface chip.
''
TX_Pin = 30 '' <00><>%%<25><> TX Line - This line is driven by the propeller chip.
Stop_Bits = 1
CON
' For use with "receiveCharacter", "receiveCheck", "transmitCharacter", "transmitCharacters"
#0, Null
#1, Start_Of_Heading, Start_Of_Text, End_Of_Text, End_Of_Transmission
#5, Enquiry, Acknowledge
#7, Bell, Backspace, Horizontal_Tab, Line_Feed, Vertical_Tab, Form_Feed, Carriage_Return
#14, Shift_Out, Shift_In, Data_Link_Escape
#17, Device_Control_1, Device_Control_2, Device_Control_3, Device_Control_4
#21, Negative_Aknowledge, Synchronous_Idle, End_Of_Transmission_Block, Cancel, End_Of_Medium, Substitute, Escapse
#28, File_Seperaor, Group_Seperator, Record_Seperator, Unit_Seperator
#127, Delete
#17, XON, #19, XOFF
VAR
long baudRate
byte inputHead
byte inputTail
byte outputHead
byte outputTail
byte inputBuffer[256]
byte outputBuffer[256]
PUB generateEvenParity(character) '' 8 Stack Longs
'' %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
'' % Generates an even parity for a character and returns that character with the new parity attached. %
'' % %
'' % Character - A character. %
'' %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
return (character ^ evenOrOdd(character))
PUB generateOddParity(character) '' 8 Stack Longs
'' %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
'' % Generates an odd parity for a character and returns that character with the new parity attached. %
'' % %
'' % Character - A character. %
'' %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
return (character ^ evenOrOdd(character) ^ $80)
PUB generateMarkParity(character) '' 4 Stack Longs
'' %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
'' % Generates an mark parity for a character and returns that character with the new parity attached. %
'' % %
'' % Character - A character. %
'' %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
return (character | $80)
PUB generateSpaceParity(character) '' 4 Stack Longs
'' %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
'' % Generates an space parity for a character and returns that character with the new parity attached. % %
'' % %
'' % Character - A character. %
'' %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
return (character & $7F)
PUB checkEvenParity(character) '' 8 Stack Longs
'' %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
'' % Returns true if the parity is correct and false if it is not. %
'' % %
'' % Character - A character with an even parity. %
'' %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
return (not(evenOrOdd(character)))
PUB checkOddParity(character) '' 8 Stack Longs
'' %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
'' % Returns true if the parity is correct and false if it is not. %
'' % %
'' % Character - A character with an odd parity. %
'' %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
result or= evenOrOdd(character)
PUB checkMarkParity(character) '' 4 Stack Longs
'' %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
'' % Returns true if the parity is correct and false if it is not. %
'' % %
'' % Character - A character with an mark parity. %
'' %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
result or= (character & $80)
PUB checkSpaceParity(character) '' 4 Stack Longs
'' %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
'' % Returns true if the parity is correct and false if it is not. %
'' % %
'' % Character - A character with an space parity. %
'' %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
return (not(character & $80))
PUB receiveCharacter '' 6 Stack Longs
'' %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
'' % Returns the next character in the receiver buffer. %
'' % %
'' % Waits until there is a character to return if the receiver buffer is empty. %
'' %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
repeat until(receiveNumber)
return inputBuffer[inputTail++]
PUB receiveNumber '' 3 Stack Longs
'' %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
'' % Returns the number of characters in the receiver buffer. %
'' %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
return ((inputHead - inputTail) & $FF)
PUB receiveCheck(character) '' 7 Stack Longs
'' %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
'' % Compares the last character in the receiver buffer with the specified character for equality. %
'' % %
'' % Returns true if they are equal and false otherwise. %
'' % %
'' % Character - The character to compare the last received character with for equality. %
'' %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
return (receiveNumber and (inputBuffer[(inputHead - 1) & $FF] == character))
PUB receiveFull '' 6 Stack Longs
'' %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
'' % Returns true if the receiver buffer is full and false if it is not. %
'' %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
return (receiveNumber == 255)
PUB receiveFlush '' 3 Stack Longs
'' %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
'' % Empties the receiver buffer. %
'' %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
inputTail := inputHead
PUB transmitCharacter(character) '' 4 Stack Longs
'' %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
'' % Transmits a character at the speed of the currently specified baud rate. %
'' % %
'' % Character - A character to transmit. %
'' %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
repeat until(outputTail <> ((outputHead + 1) & $FF))
outputBuffer[outputHead++] := character
PUB transmitCharacters(characters) '' 8 Stack Longs
'' %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
'' % Transmits a string characters at the speed of the currently specified baud rate. %
'' % %
'' % Characters - A pointer to the string of characters to transmit. %
'' %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
repeat strsize(characters)
transmitCharacter(byte[characters++])
PUB changeBaudRate(newBaudRate) '' 4 Stack Longs
'' %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
'' % Changes the current baud rate. %
'' % %
'' % NewBaudRate - The new baud rate to transmit and receive at. Between 1 BPS and 250000 BPS. %
'' %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
repeat while(outputHead <> outputTail)
if(baudRate)
waitcnt((baudRate * constant((((Stop_Bits <# 32) #> 1) + 8) * 4)) + cnt)
baudRate := ((clkfreq / ((newBaudRate <# 250000) #> 1)) >> 2)
PUB COMEngine(newBaudRate) '' 8 Stack Longs
'' %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
'' % Initializes the COM driver to run on a new cog. %
'' % %
'' % Returns the new cog's ID on sucess or -1 on failure. %
'' % %
'' % NewBaudRate - The new baud rate to transmit and receive at. Between 1 BPS and 250000 BPS. %
'' %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
inputHeadAddress := @inputHead
inputTailAddress := @inputTail
outputHeadAddress := @outputHead
outputTailAddress := @outputTail
inputBufferAddress := @inputBuffer
outputBufferAddress := @outputBuffer
changeBaudRate(newBaudRate)
return cognew(@initialization, @baudRate)
PRI evenOrOdd(character) ' 4 Stack Longs
repeat 8
result += (character & 1)
character >>= 1
return ((result & 1) << 7)
DAT
' /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
' COM Driver
' /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
org
' //////////////////////Initialization/////////////////////////////////////////////////////////////////////////////////////////
initialization mov transmitterPC, #transmitter ' Setup transmitter.
movi ctra, #%0_00100_000 '
movs ctra, #((TX_Pin <# 31) #> 0) '
neg phsa, #1 '
mov dira, TXPin '
rdlong counter, par ' Setup synchronization.
add counter, cnt '
' /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
' Receiver
' /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
receiver rdlong quarterRate, par ' Get new settings.
add counter, quarterRate '
waitcnt counter, quarterRate ' Wait for transmitter.
jmpret receiverPC, transmitterPC '
waitcnt counter, quarterRate ' Wait for start bit.
test RXPin, ina wz '
if_nz waitcnt counter, quarterRate ' Wait for start bit.
if_nz test RXPin, ina wc '
if_nz_and_c jmp #receiver ' Repeat.
' //////////////////////Receiver Setup/////////////////////////////////////////////////////////////////////////////////////////
mov receiverCounter, #9 ' Setup loop to receive the packet.
' //////////////////////Receive Packet/////////////////////////////////////////////////////////////////////////////////////////
receive waitcnt counter, quarterRate ' Input bits.
test RXPin, ina wc '
rcl receiverBuffer, #1 '
if_z add counter, quarterRate ' Wait for transmitter.
waitcnt counter, quarterRate '
jmpret receiverPC, transmitterPC '
if_nz add counter, quarterRate '
waitcnt counter, quarterRate '
djnz receiverCounter, #receive ' Ready next bit.
rev receiverBuffer, #24 ' Reverse backwards bits.
' //////////////////////Update Packet//////////////////////////////////////////////////////////////////////////////////////////
rdbyte receiverTail, inputTailAddress ' Check if the buffer is full.
mov buffer, receiverHead '
sub buffer, receiverTail '
and buffer, #$FF '
cmp buffer, #255 wc '
' //////////////////////Set Packet/////////////////////////////////////////////////////////////////////////////////////////////
if_z add counter, quarterRate ' Set packet and synchronize.
if_c mov buffer, inputBufferAddress '
if_c add buffer, receiverHead '
if_c wrbyte receiverBuffer, buffer '
if_c add receiverHead, #1 ' Update receiver head pointer.
if_c and receiverHead, #$FF '
if_c wrbyte receiverHead, inputHeadAddress '
' //////////////////////Repeat/////////////////////////////////////////////////////////////////////////////////////////////////
jmp #receiver ' Repeat
' /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
' Transmitter
' /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
transmitter jmpret transmitterPC, receiverPC ' Run some code.
loop rdbyte buffer, outputHeadAddress ' Check if the buffer is empty.
sub buffer, transmitterTail '
tjz buffer, #transmitter '
' //////////////////////Get Packet/////////////////////////////////////////////////////////////////////////////////////////////
mov transmitterBuffer, outputBufferAddress ' Get packet and output start bit.
add transmitterBuffer, transmitterTail '
jmpret transmitterPC, receiverPC '
rdbyte phsa, transmitterBuffer '
add transmitterTail, #1 ' Update transmitter tail pointer.
and transmitterTail, #$FF '
wrbyte transmitterTail, outputTailAddress '
' //////////////////////Transmitter Setup///////////////////////////////////////////////////////////////////////////////////////
mov transmitterCounter, #(((Stop_Bits <# 32) #> 1) + 8) ' Setup loop to transmit the packet.
' //////////////////////Transmit Packet////////////////////////////////////////////////////////////////////////////////////////
transmit or phsa, #$100 ' Output bits.
jmpret transmitterPC, receiverPC '
ror phsa, #1 '
djnz transmitterCounter, #transmit ' Ready next bit.
' //////////////////////Repeat/////////////////////////////////////////////////////////////////////////////////////////////////
jmp #loop ' Repeat.
' /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
' Data
' /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
receiverHead long 0
transmitterTail long 0
' //////////////////////Pin Masks//////////////////////////////////////////////////////////////////////////////////////////////
RXPin long (|<((RX_Pin <# 31) #> 0)) ' Receiving pin mask.
TXPin long (|<((TX_Pin <# 31) #> 0)) ' Transmitting pin mask.
' //////////////////////Addresses//////////////////////////////////////////////////////////////////////////////////////////////
inputHeadAddress long 0
inputTailAddress long 0
outputHeadAddress long 0
outputTailAddress long 0
inputBufferAddress long 0
outputBufferAddress long 0
' //////////////////////Run Time Variables/////////////////////////////////////////////////////////////////////////////////////
buffer res 1
counter res 1
halfRate res 1
quarterRate res 1
' //////////////////////Receiver Variables/////////////////////////////////////////////////////////////////////////////////////
receiverBuffer res 1
receiverCounter res 1
receiverTail res 1
receiverPC res 1
' //////////////////////Transmitter Variables//////////////////////////////////////////////////////////////////////////////////
transmitterBuffer res 1
transmitterCounter res 1
transmitterHead res 1
transmitterPC res 1
' /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
fit 496
{{
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% TERMS OF USE: MIT License %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%$%
%Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation %
%files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, %
%modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the %
%Software is furnished to do so, subject to the following conditions: %
% %
%The above copyright notice and this permission notice shall be included in all copies or substantial portions of the %
%Software. %
% %
%THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE %
%WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR %
%COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, %
%ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
}}