TriOS-alt/zubehör/startracker/source/bellatrix-code/stvga.spin

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<EFBFBD><EFBFBD>{{
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%,%%%%%%%%%%%%%%%%%,%%%%%%%%%%%%%%%%%%%%%%%%%,%%%%%%%%%%%%%%%%%%%%
% VGA 1024x768 Tile Driver v0.9 % by Chip Gracey % (C)2006 Parallax, Inc. % 11 November 2006 %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%4%%%%%%%%%%%%%%%%%4%%%%%%%%%%%%%%%%%%%%%%%%%4%%%%%%%%%%%%%%%%%%%$%
% %
% This object generates a 1024x768 VGA display from a 64x48 array of 16x16-pixel 4-color tiles. %
% It requires two cogs (or three with optional cursor enabled) and at least 80 MHz. %
% %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
}}
CON
' 1024 x 768 @ 60Hz settings
hp = 1024 'horizontal pixels
vp = 768 'vertical pixels
hf = 24 'horizontal front porch pixels
hs = 136 'horizontal sync pixels
hb = 160 'horizontal back porch pixels
vf = 3 'vertical front porch lines
vs = 6 'vertical sync lines
vb = 29 'vertical back porch lines
pr = 65 'pixel rate in MHz at 80MHz system clock (5MHz granularity)
ht = hp + hf + hs + hb 'total scan line pixels
' Tile array
xtiles = hp / 16
ytiles = vp / 16
VAR
long cog[3]
long dira_ '9 contiguous longs
long dirb_
long vcfg_
long cnt_
long array_ptr_
long color_ptr_
long cursor_ptr_
long sync_ptr_
long mode_
PUB start(base_pin, array_ptr, color_ptr, cursor_ptr, sync_ptr, mode) : okay | i, j
'' Start driver - starts two or three cogs
'' returns false if cogs not available
''
'' base_pin = First of eight VGA pins, must be a multiple of eight (0, 8, 16, 24, etc):
''
'' 240<00> 240<00> 240<00> 240<00>
'' +7 <00><>%<25><><EFBFBD><EFBFBD>%%3%%<25><> Red +5 <00><>%<25><><EFBFBD><EFBFBD>%%3%%<25><> Green +3 <00><>%<25><><EFBFBD><EFBFBD>%%3%%<25><> Blue +1 <00><>%<25><><EFBFBD><EFBFBD>%<25><> H
'' 470<00> % 470<00> % 470<00> % 240<00>
'' +6 <00><>%<25><><EFBFBD><EFBFBD>%%% +4 <00><>%<25><><EFBFBD><EFBFBD>%%% +2 <00><>%<25><><EFBFBD><EFBFBD>%%% +0 <00><>%<25><><EFBFBD><EFBFBD>%<25><> V
''
'' array_ptr = Pointer to 3,072 long-aligned words, organized as 64 across by 48 down,
'' which will serve as the tile array. Each word specifies a tile bitmap and
'' a color palette for its tile area. The top 10 bits of each word form the
'' base address of a 16-long tile bitmap, while the lower 6 bits select a
'' color palette for the bitmap. For example, $B2E5 would specify the tile
'' bitmap spanning $B2C0..$B2FF and color palette $25.
''
'' color_ptr = Pointer to 64 longs which will define the 64 color palettes. The RGB data
'' in each long is arranged as %%RGBx_RGBx_RGBx_RGBx with the sub-bytes 3..0
'' providing the color data for pixel values %11..%00, respectively:
''
'' %%3330_0110_0020_3300: %11=white, %10=dark cyan, %01=blue, %00=gold
''
'' cursor_ptr = Pointer to 4 longs which will control the cursor, or 0 to disable the
'' cursor. If a pointer is given, an extra cog will be started to generate
'' the cursor overlay. Here are the 4 longs that control the cursor:
''
'' cursor_x - X position of cursor: ..0..1023.. (left to right)
'' cursor_y - Y position of cursor: ..0..767.. (bottom to top)
''
'' cursor_color - Cursor color to be OR'd to background color as %%RGBx:
'' %%3330=white, %%2220 or %%1110=translucent, %%0000=off
''
'' cursor_shape - 0 for arrow, 1 for crosshair, or pointer to a cursor
'' definition. A cursor definition consists of 32 longs
'' containing a 32x32 pixel cursor image, followed by two
'' bytes which define the X and Y center-pixel offsets
'' within the image.
''
'' sync_ptr = Pointer to a long which will be set to -1 after each refresh, or 0 to
'' disable this function. This is useful in advanced applications where
'' awareness of display timing is important.
''
'' mode = 0 for normal 16x16 pixel tiles or 1 for taller 16x32 pixel tiles. Mode 1
'' is useful for displaying the internal font while requiring half the array
'' memory; however, the 3-D bevel characters will not be usable because of
'' the larger vertical tile granularity of this mode.
'If driver is already running, stop it
stop
'Ready i/o settings
i := $FF << (base_pin & %011000)
j := base_pin & %100000 == 0
dira_ := i & j
dirb_ := i & !j
vcfg_ := $300000FF + (base_pin & %111000) << 6
'Ready cnt value to sync cogs by
cnt_ := cnt + $100000
'Ready pointers and mode
longmove(@array_ptr_, @array_ptr, 5)
'Launch cogs, abort if error
repeat i from 0 to 2
if i == 2 'cursor cog?
ifnot cursor_ptr 'cursor enabled?
quit 'if not, quit loop
waitcnt($2000 + cnt) 'cursor cog, allow prior cog to launch
vcfg_ ^= $10000000 'set two-color mode
array_ptr_~ 'flag cursor function
ifnot cog[i] := cognew(@entry, @dira_ + i << 15) + 1
stop
return {false}
'Successful
return true
PUB stop | i
'' Stop driver - frees cogs
'If already running, stop any VGA cogs
repeat i from 0 to 2
if cog[i]
cogstop(cog[i]~ - 1)
DAT
' %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
' % Initialization - all cogs %
' %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
org
' Move field loop into position
entry mov field,field_code
add entry,d0s0_
djnz regs,#entry
' Acquire settings
mov regs,par 'dira_ %<25><> dira
cmpsub regs,bit15 wc 'dirb_ %<25><> dirb
:next movd :read,sprs 'vcfg_ %<25><> vcfg
or :read,d8_d4 'cnt_ %<25><> cnt
shr sprs,#4 'array_ptr_ %<25><> ctrb
:read rdlong dira,regs 'color_ptr_ %<25><> frqb
add regs,#4 'cursor_ptr_ %<25><> vscl
tjnz sprs,#:next 'sync_ptr_ %<25><> phsb
sumc vf_lines,#2 'alter scan line settings by cog
sumnc vb_lines,#2
sumnc tile_line,#2 * 4
rdlong regs,regs wz 'if mode not 0, set tile size to 16 x 32 pixels
if_nz movs tile_bytes,#32 * 4
if_nz shr array_bytes,#1
mov regs,vscl 'save cursor pointer
' Synchronize all cogs' video circuits so that waitvid's will be pixel-locked
movi frqa,#(pr / 5) << 2 'set pixel rate (VCO runs at 2x)
mov vscl,#1 'set video shifter to reload on every pixel
waitcnt cnt,d8_d4 'wait for sync count, add ~3ms - cogs locked!
movi ctra,#%00001_110 'enable PLLs now - NCOs locked!
waitcnt cnt,#0 'wait ~3ms for PLLs to stabilize - PLLs locked!
mov vscl,#100 'subsequent WAITVIDs will now be pixel-locked!
' Determine if this cog is to perform one of two field functions or the cursor function
tjnz ctrb,#vsync 'if array ptr, jump to field function
'else, cursor function follows
' %%%%%%%%%%%%%%%%%%%%%%%%%%%
' % Cursor Loop - one cog %
' %%%%%%%%%%%%%%%%%%%%%%%%%%%
' Do vertical sync lines minus three
cursor mov par,#vf + vs + vb - 6
:loop mov vscl,vscl_line
:vsync waitvid ccolor,#0
djnz par,#:vsync
' Do three lines minus horizontal back porch pixels to buy a big block of time
mov vscl,vscl_three_lines_mhb
waitvid ccolor,#0
' Get cursor data
rdlong cx,regs 'get cursor x
add regs,#4
rdlong cy,regs 'get cursor y
add regs,#4
rdlong ccolor,regs 'get cursor color
add regs,#4
rdlong cshape,regs 'get cursor shape
sub regs,#3 * 4
and ccolor,#$FC 'trim and justify cursor color
shl ccolor,#8
' Build cursor pixels
mov par,#32 'ready for 32 cursor segments
movd :pix,#cpix
mov cnt,cshape
:pixloop cmp cnt,#1 wc, wz 'arrow, crosshair, or custom cursor?
if_a jmp #:custom
if_e jmp #:crosshair
cmp par,#32 wz 'arrow
cmp par,#32-21 wc
if_z mov cseg,h80000000
if_nz_and_nc sar cseg,#1
if_nz_and_c shl cseg,#2
mov coff,#0
jmp #:pix
:crosshair cmp par,#32-15 wz 'crosshair
if_ne mov cseg,h00010000
if_e neg cseg,#2
cmp par,#1 wz
if_e mov cseg,#0
mov coff,h00000F0F
jmp #:pix
:custom rdlong cseg,cshape 'custom
add cshape,#4
rdlong coff,cshape
:pix mov cpix,cseg 'save segment into pixels
add :pix,d0
djnz par,#:pixloop 'another segment?
' Compute cursor position
mov cseg,coff 'apply cursor center-pixel offsets
and cseg,#$FF
sub cx,cseg
shr coff,#8
and coff,#$FF
add cy,coff
cmps cx,neg31 wc 'if x out of range, hide cursor via y
if_nc cmps pixels_m1,cx wc
if_c neg cy,#1
mov cshr,#0 'adjust for left-edge clipping
cmps cx,#0 wc
if_c neg cshr,cx
if_c mov cx,#0
mov cshl,#0 'adjust for right-edge clipping
cmpsub cx,pixels_m32 wc
if_c mov cshl,cx
if_c mov cx,pixels_m32
add cx,#hb 'bias x and y for display
sub cy,lines_m1
' Do visible lines with cursor
mov par,lines 'ready for visible scan lines
:line andn cy,#$1F wz, nr 'check if scan line in cursor range
if_z movs :seg,cy 'if in range, get cursor pixels
if_z add :seg,#cpix
if_nz mov cseg,#0 'if out of range, use blank pixels
:seg if_z mov cseg,cpix
if_z rev cseg,#0 'reverse pixels so they map sensibly
if_z shr cseg,cshr 'perform any edge clipping on pixels
if_z shl cseg,cshl
mov vscl,cx 'do left blank pixels (hb+cx)
waitvid ccolor,#0
mov vscl,vscl_cursor 'do cursor pixels (32)
waitvid ccolor,cseg
mov vscl,vscl_line_m32 'do right blank pixels (hp+hf+hs-32-cx)
sub vscl,cx
waitvid ccolor,#0
add cy,#1 'another scan line?
djnz par,#:line
' Do horizontal back porch pixels and loop
mov vscl,#hb
waitvid ccolor,#0
mov par,#vf + vs + vb - 3 'ready to do vertical sync lines
jmp #:loop
' Cursor data
vscl_line long ht 'total pixels per scan line
vscl_three_lines_mhb long ht * 3 - hb 'total pixels per three scan lines minus hb
vscl_line_m32 long ht - 32 'total pixels per scan line minus 32
vscl_cursor long 1 << 12 + 32 '32 pixels per cursor with 1 clock per pixel
lines long vp 'visible scan lines
lines_m1 long vp - 1 'visible scan lines minus 1
pixels_m1 long hp - 1 'visible pixels minus 1
pixels_m32 long hp - 32 'visible pixels minus 32
neg31 long -31
h80000000 long $80000000 'arrow/crosshair cursor data
h00010000 long $00010000
h00000F0F long $00000F0F
' Initialization data
d0s0_ long 1 << 9 + 1 'd and s field increments
regs long $1F0 - field 'number of registers in field loop space
sprs long $DFB91E76 'phsb/vscl/frqb/ctrb/cnt/vcfg/dirb/dira nibbles
bit15 long $8000 'bit15 mask used to differentiate cogs in par
d8_d4 long $0003E000 'bit8..bit4 mask for d field
field_code 'field loop code begins at this offset
' Undefined cursor data
cx res 1
cy res 1
ccolor res 1
cshape res 1
coff res 1
cseg res 1
cshr res 1
cshl res 1
cpix res 32
' %%%%%%%%%%%%%%%%%%%%%%%%%%%
' % Field Loop - two cogs %
' %%%%%%%%%%%%%%%%%%%%%%%%%%%
org
' Allocate buffers
palettes res 64 'palettes of colors
colors res xtiles 'colors for tile row
pixels0 res xtiles 'pixels for tile row line +0
pixels1 res xtiles 'pixels for tile row line +1
pixels2 res xtiles 'pixels for tile row line +2
pixels3 res xtiles 'pixels for tile row line +3
' Each cog alternately builds and displays four scan lines
field mov cnt,#ytiles * 4 / 2 'ready number of four-scan-line builds/displays
' Build four scan lines
build_4y movd col0,#colors+0 'reset pointers for scan line buffers
movd col1,#colors+1
movd pix0,#pixels0+0
movd pix1,#pixels1+0
movd pix2,#pixels2+0
movd pix3,#pixels3+0
movd pix4,#pixels0+1
movd pix5,#pixels1+1
movd pix6,#pixels2+1
movd pix7,#pixels3+1
mov ina,#2 'four scan lines require two waitvid's
build_32x mov vscl,vscl_two_lines 'output lows for two scan lines so other cog
:zero waitvid :zero,#0 '..can display while this cog builds (twice)
mov inb,#xtiles / 2 / 2 'build four scan lines for half a row
build_2x rdlong vscl,ctrb 'get pair of words from the tile array
movs col0,vscl 'get color bits from even tile
andn col0,#$1C0
andn vscl,#$3F 'strip color bits and add tile line offset
add vscl,tile_line
col0 mov colors+0,palettes 'get even tile color
add col0,d1
pix0 rdlong pixels0+0,vscl 'get line +0 even tile pixels
add pix0,d1
add vscl,#4
pix1 rdlong pixels1+0,vscl 'get line +1 even tile pixels
add pix1,d1
add vscl,#4
pix2 rdlong pixels2+0,vscl 'get line +2 even tile pixels
add pix2,d1
add vscl,#4
pix3 rdlong pixels3+0,vscl 'get line +3 even tile pixels
add pix3,d1
add ctrb,#2 * 2 'point to next pair of tile words
shr vscl,#16 'shift odd tile word into position
movs col1,vscl 'get color bits from odd tile
andn col1,#$1C0
andn vscl,#$3F 'strip color bits and add tile line offset
add vscl,tile_line
col1 mov colors+1,palettes 'get odd tile color
add col1,d1
pix4 rdlong pixels0+1,vscl 'get line +0 odd tile pixels
add pix4,d1
add vscl,#4
pix5 rdlong pixels1+1,vscl 'get line +1 odd tile pixels
add pix5,d1
add vscl,#4
pix6 rdlong pixels2+1,vscl 'get line +2 odd tile pixels
add pix6,d1
add vscl,#4
pix7 rdlong pixels3+1,vscl 'get line +3 odd tile pixels
add pix7,d1
djnz inb,#build_2x 'loop for next tile pair (48 inst/loop)
djnz ina,#build_32x 'if first half done, loop for 2nd waitvid
sub ctrb,#xtiles * 2 'back up to start of same row
' Display four scan lines
mov inb,#4 'ready for four scan lines
movs :waitvid,#pixels0 'reset waitvid pixel pointer
:line mov ina,#xtiles 'ready for tiles
movd :waitvid,#colors 'reset waitvid color pointer
mov vscl,vscl_tile 'set pixel rate for tiles
:tile cmp ina,#1 wz 'check if last tile
add :waitvid,d0s0 'advance pointers (waitvid already read)
:waitvid waitvid colors,pixels0 'do tile slice
if_nz djnz ina,#:tile 'strange loop allows hsync timing and ina=1
call #hsync 'do horizontal sync (ina=1)
djnz inb,#:line 'another scan line?
' Another four scan lines?
add tile_line,#8 * 4 'advance eight scan lines within tile row
tile_bytes cmpsub tile_line,#16 * 4 wc 'tile row done? (# doubled for mode 1)
if_c add ctrb,#xtiles * 2 'if done, advance array pointer to next row
djnz cnt,#build_4y 'another four scan lines?
sub ctrb,array_bytes 'display done, reset array pointer to top row
' Visible section done, handle sync indicator
cmp cnt,phsb wz 'sync enabled? (cnt=0)
if_nz wrlong neg1,phsb 'if so, write -1 to sync indicator
' Do vertical sync lines and loop
vf_lines mov ina,#vf + 2 'do vertical front porch lines (adjusted <00>2)
call #blank
vsync mov ina,#vs 'do vertical sync lines
call #blank_vsync
vb_lines mov ina,#vb - 2 'do vertical back porch lines (adjusted <00>2)
movs blank_vsync_ret,#field '(loop to field, blank_vsync follows)
' Subroutine - do blank lines
blank_vsync xor hv_sync,#$0101 'flip vertical sync bits
blank mov vscl,vscl_blank 'do horizontal blank pixels
waitvid hv_sync,#0
hsync mov vscl,#hf 'do horizontal front porch pixels
waitvid hv_sync,#0
mov vscl,#hs 'do horizontal sync pixels
waitvid hv_sync,#1
rdlong vscl,frqb 'update another palette
and vscl,color_mask
:palette mov palettes,vscl
add :palette,d0
add frqb,#4
add par,count_64 wc
if_c movd :palette,#palettes
if_c sub frqb,#64 * 4
mov vscl,#hb 'do horizontal back porch pixels
waitvid hv_sync,#0
djnz ina,#blank 'another blank line?
hsync_ret
blank_ret
blank_vsync_ret ret
' Data
d0s0 long 1 << 9 + 1 'd and s field increments
d0 long 1 << 9 'd field increment
d1 long 2 << 9 'd field double increment
tile_line long 2 * 4 'tile line offset (adjusted <00>2 * 4)
array_bytes long xtiles * ytiles * 2 'number of bytes in tile array
vscl_two_lines long ht * 2 'total pixels per two scan lines
vscl_tile long 1 << 12 + 16 '16 pixels per tile with 1 clock per pixel
vscl_blank long hp 'visible pixels per scan line
hv_sync long $0200 '+/-H,-V states
count_64 long $04000000 'addend that sets carry every 64th addition
color_mask long $FCFCFCFC 'mask to isolate R,G,B bits from H,V
neg1 long $FFFFFFFF 'negative 1 to be written to sync indicator