Toolbox-1/source/bellatrix/13-gdemo.spin

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2014-05-03 10:52:31 +02:00
''***************************************
''* Graphics Demo *
''* Author: Chip Gracey *
''* Copyright (c) 2005 Parallax, Inc. *
''* See end of file for terms of use. *
''***************************************
CON
_clkmode = xtal1 + pll16x
_xinfreq = 5_000_000
_stack = ($3000 + $3000 + 100) >> 2 'accomodate display memory and stack
x_tiles = 16
y_tiles = 12
paramcount = 14
bitmap_base = $2000
display_base = $5000
lines = 5
thickness = 2
VAR
long mousex, mousey
long tv_status '0/1/2 = off/visible/invisible read-only
long tv_enable '0/? = off/on write-only
long tv_pins '%ppmmm = pins write-only
long tv_mode '%ccinp = chroma,interlace,ntsc/pal,swap write-only
long tv_screen 'pointer to screen (words) write-only
long tv_colors 'pointer to colors (longs) write-only
long tv_hc 'horizontal cells write-only
long tv_vc 'vertical cells write-only
long tv_hx 'horizontal cell expansion write-only
long tv_vx 'vertical cell expansion write-only
long tv_ho 'horizontal offset write-only
long tv_vo 'vertical offset write-only
long tv_broadcast 'broadcast frequency (Hz) write-only
long tv_auralcog 'aural fm cog write-only
word screen[x_tiles * y_tiles]
long colors[64]
byte x[lines]
byte y[lines]
byte xs[lines]
byte ys[lines]
OBJ
tv : "bel-tv"
gr : "bel-graphics"
mouse : "bel-mouse"
PUB start | i, j, k, kk, dx, dy, pp, pq, rr, numx, numchr
'start tv
longmove(@tv_status, @tvparams, paramcount)
tv_screen := @screen
tv_colors := @colors
tv.start(@tv_status)
'init colors
repeat i from 0 to 63
colors[i] := $00001010 * (i+4) & $F + $2B060C02
'init tile screen
repeat dx from 0 to tv_hc - 1
repeat dy from 0 to tv_vc - 1
screen[dy * tv_hc + dx] := display_base >> 6 + dy + dx * tv_vc + ((dy & $3F) << 10)
'init bouncing lines
i := 1001
j := 123123
k := 8776434
repeat i from 0 to lines - 1
x[i] := ?j // 64
y[i] := k? // 48
repeat until xs[i] := k? ~> 29
repeat until ys[i] := ?j ~> 29
'start and setup graphics
gr.start
gr.setup(16, 12, 128, 96, bitmap_base)
'start mouse
mouse.start(19, 18)
repeat
'clear bitmap
gr.clear
'draw spinning triangles
gr.colorwidth(1,0)
repeat i from 1 to 8
gr.vec(0, 0, (k & $7F) << 3 + i << 5, k << 6 + i << 8, @vecdef)
'draw expanding mouse crosshairs
gr.colorwidth(2,k>>2)
mousex := mousex + mouse.delta_x #> -128 <# 127
mousey := mousey + mouse.delta_y #> -96 <# 95
' winkel in 90grad schritten
gr.pix(mousex, mousey, k>>4 & $7, @pixdef) '
'if left mouse button pressed, throw snowballs
if mouse.button(0)
gr.width(pq & $F)
gr.color(2)
pp := (pq & $F)*(pq & $F) + 5
pq++
gr.arc(mousex, mousey, pp, pp>>1, -k * 200, $200, 8, 0)
else
pq~
'if right mouse button pressed, exit
if mouse.button(1)
reboot
'draw expanding pixel halo
gr.colorwidth(1,k)
gr.arc(0,0,80,30,-k<<5,$2000/9,10,0)
'step bouncing lines
repeat i from 0 to lines - 1
if ||~x[i] > 60
-xs[i]
if ||~y[i] > 40
-ys[i]
x[i] += xs[i]
y[i] += ys[i]
'draw bouncing lines
gr.colorwidth(1,thickness)
gr.plot(~x[0], ~y[0])
repeat i from 1 to lines - 1
gr.line(~x[i],~y[i])
gr.line(~x[0], ~y[0])
'draw spinning stars and revolving crosshairs and dogs
gr.colorwidth(2,0)
repeat i from 0 to 7
gr.vecarc(80,50,30,30,-(i<<10+k<<6),$40,-(k<<7),@vecdef2)
gr.pixarc(-80,-40,30,30,i<<10+k<<6,0,@pixdef2)
gr.pixarc(-80,-40,20,20,-(i<<10+k<<6),0,@pixdef)
'draw small box with text
gr.colorwidth(1,14)
gr.box(60,-80,60,16)
gr.textmode(1,1,6,5)
gr.colorwidth(2,0)
gr.text(90,-72,@pchip)
'draw incrementing digit
if not ++numx & 7
numchr++
if numchr < "0" or numchr > "9"
numchr := "0"
gr.textmode(4,4,6,5)
gr.colorwidth(1,4)
gr.text(-90,50,@numchr)
gr.text(-30,50,@numchr)
gr.text(30,50,@numchr)
'copy bitmap to display
gr.copy(display_base)
'increment counter that makes everything change
k++
DAT
tvparams long 0 'status
long 1 'enable
long %010_0101 'pins
long %0000 'mode
long 0 'screen
long 0 'colors
long x_tiles 'hc
long y_tiles 'vc
long 10 'hx
long 1 'vx
long 0 'ho
long 0 'vo
long 0 'broadcast
long 0 'auralcog
vecdef word $4000+$2000/3*0 'triangle
word 50
word $8000+$2000/3*1+1
word 50
word $8000+$2000/3*2-1
word 50
word $8000+$2000/3*0
word 50
word 0
vecdef2 word $4000+$2000/12*0 'star
word 50
word $8000+$2000/12*1
word 20
word $8000+$2000/12*2
word 50
word $8000+$2000/12*3
word 20
word $8000+$2000/12*4
word 50
word $8000+$2000/12*5
word 20
word $8000+$2000/12*6
word 50
word $8000+$2000/12*7
word 20
word $8000+$2000/12*8
word 50
word $8000+$2000/12*9
word 20
word $8000+$2000/12*10
word 50
word $8000+$2000/12*11
word 20
word $8000+$2000/12*0
word 50
word 0
pixdef word 'crosshair
byte 2,7,3,3
word %%00333000,%%00000000
word %%03020300,%%00000000
word %%30020030,%%00000000
word %%32222230,%%00000000
word %%30020030,%%02000000
word %%03020300,%%22200000
word %%00333000,%%02000000
pixdef2 word 'dog
byte 1,4,0,3
word %%20000022
word %%02222222
word %%02222200
word %%02000200
pchip byte "Propeller",0 'text
{{
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